Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
ACM SIGGRAPH 99 Conference abstracts and applications
Swept-frequency, magnetically-coupled resonant tags for realtime, continuous, multiparameter control
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
Exploring the role of emotion in the interaction design of digital music players
DPPI '03 Proceedings of the 2003 international conference on Designing pleasurable products and interfaces
MusicCube: making digital music tangible
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Interfaces for staying in the flow
Ubiquity
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Designing embodied interfaces for casual sound recording devices
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Richly connected systems and multi-device worlds
Presence: Teleoperators and Virtual Environments
Projected interfaces: enabling serendipitous interaction with smart tangible objects
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Do the blocks rock: a tangible interface for play and exploration
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Designing unobtrusive interfaces with minimal presence
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Augmented desk system: the information table of collaborative and cooperative (InfoTable)
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
I-Candies: supporting semi-formal communication in a coffee corner
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Enticing sociability in an intelligent coffee corner
VISUAL'07 Proceedings of the 9th international conference on Advances in visual information systems
ERCIM'06 Proceedings of the 9th conference on User interfaces for all
An analysis and critique of Research through Design: towards a formalization of a research approach
Proceedings of the 8th ACM Conference on Designing Interactive Systems
OnObject: gestural play with tagged everyday objects
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
TouchSound: making sounds with everyday objects
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
RopePlus: bridging distances with social and kinesthetic rope games
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Rope Revolution: tangible and gestural rope interface for collaborative play
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
rainbottles: gathering raindrops of data from the cloud
CHI '12 Extended Abstracts on Human Factors in Computing Systems
HomeOrgel: interactive music box for the aural representation of home activities
Proceedings of the 10th asia pacific conference on Computer human interaction
Aerial tunes: exploring interaction qualities of mid-air displays
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Proposing reverse tangible interaction design
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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We present the design of a minimal interface to access digital information using glass bottles as "containers" and "controls". The project illustrates our attempt to explore the transparency of an interface that weaves itself into the fabric of everyday life, and exploits the emotional aspects of glass bottles that are both tangible and visual. This paper describes the design of the bottle interface, and the implementation of the musicBottles installation, in which the opening of each bottle releases the sound of a specific instrument.