PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bottles as a minimal interface to access digital information
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Exertion interfaces: sports over a distance for social bonding and fun
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IKE: interactive kiting experience
Proceedings of the 2nd European Union symposium on Ambient intelligence
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Airhockey over a distance: a networked physical game to support social interactions
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Proceedings of the 2nd international conference on Tangible and embedded interaction
Remote impact: shadowboxing over a distance
CHI '09 Extended Abstracts on Human Factors in Computing Systems
First steps in distributed tangible technologies: a virtual tug of war
Proceedings of the 8th International Conference on Interaction Design and Children
Objects in play: virtual environments and tactile learning
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Jogging over a distance between Europe and Australia
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Rope Revolution: tangible and gestural rope interface for collaborative play
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Convex hull game: a tangible context for algorithms and computer graphics concepts
Journal of Computing Sciences in Colleges
DrumGenius: bridging learning-gap with interactive musical instruments
Proceedings of the companion publication of the 17th ACM conference on Computer supported cooperative work & social computing
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Rope-based games such as jump rope, tug-of-war, and kite-flying promote physical activity and social interaction among people of all ages and especially in children during the development of their coordination skills and physical fitness. Our RopePlus system builds on those traditional games by enabling players to participate remotely through interacting with ropes that connect physical and virtual spaces. The RopePlus platform is centered around the rope as a tangible interface with various hardware extensions to allow for multiple playing modes. In this paper, we present two games that have been implemented in detail: a kite-flying game called Multi-Fly and a jump-rope game called Multi-Jump. Our work aims to expand tangible interface gaming to real time social playing environments.