Convex hulls of finite sets of points in two and three dimensions
Communications of the ACM
Introduction to Computing and Programming with Java: A Multimedia Approach
Introduction to Computing and Programming with Java: A Multimedia Approach
Proceedings of the 2nd international conference on Tangible and embedded interaction
Computational Geometry: Algorithms and Applications
Computational Geometry: Algorithms and Applications
Introduction to Algorithms, Third Edition
Introduction to Algorithms, Third Edition
RopePlus: bridging distances with social and kinesthetic rope games
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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This paper presents a unique way to engage students in an Algorithms or Computer Graphics course through the development of a convex hull-based game. The game provides a compelling context to use image processing techniques to create a simple tangible user interface that allows players to physically manipulate the input to a convex hull algorithm and display an impressive visualization as the result.