Rope Revolution: tangible and gestural rope interface for collaborative play

  • Authors:
  • Lining Yao;Sayamindu Dasgupta;Nadia Cheng;Jason Spingarn-Koff;Ostap Rudakevych;Hiroshi Ishii

  • Affiliations:
  • Massachusetts Institute of Technology, Cambridge, MA;Massachusetts Institute of Technology, Cambridge, MA;Massachusetts Institute of Technology, Cambridge, MA;Massachusetts Institute of Technology, Cambridge, MA;Harvard University, Cambridge, MA;Massachusetts Institute of Technology, Cambridge, MA

  • Venue:
  • Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
  • Year:
  • 2011

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Abstract

In this paper we describe Rope Revolution, a rope-based gaming system for collaborative play. After identifying popular rope games and activities around the world, we developed a generalized tangible rope interface that includes a compact motion-sensing and force-feedback module that can be used for a variety of rope-based games. Rope Revolution is designed to foster both co-located and remote collaborative experiences by using actual rope to connect players in physical activities across virtual spaces. Results from this study suggest that a tangible user interface with rich metaphors and physical feedback help enhance the gaming experience in addition to helping remote players feel connected across distances. We use this design as an example to motivate discussion on how to take advantage of the various physical affordances of common objects to build a generalized tangible interface for remote play.