Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible interfaces for remote collaboration and communication
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Affordance, conventions, and design
interactions
PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
HandSCAPE: a vectorizing tape measure for on-site measuring applications
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Bottles as a minimal interface to access digital information
CHI '01 Extended Abstracts on Human Factors in Computing Systems
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Proceedings of the 2nd international conference on Tangible and embedded interaction
Gesture recognition with a Wii controller
Proceedings of the 2nd international conference on Tangible and embedded interaction
Graspables: grasp-recognition as a user interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Remote impact: shadowboxing over a distance
CHI '09 Extended Abstracts on Human Factors in Computing Systems
First steps in distributed tangible technologies: a virtual tug of war
Proceedings of the 8th International Conference on Interaction Design and Children
Hand grip pattern recognition for mobile user interfaces
IAAI'06 Proceedings of the 18th conference on Innovative applications of artificial intelligence - Volume 2
Grips and gestures on a multi-touch pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RopePlus: bridging distances with social and kinesthetic rope games
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Multi-jump: jump roping over distances
CHI '11 Extended Abstracts on Human Factors in Computing Systems
From interaction to participation: configuring space through embodied interaction
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
TempoString: a tangible tool for children's music creation
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Muscle-propelled force feedback: bringing force feedback to mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Uma Abordagem Sistemática de Prototipação Colaborativa para a Criação de Tangíveis
Proceedings of the X Brazilian Symposium in Collaborative Systems
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In this paper we describe Rope Revolution, a rope-based gaming system for collaborative play. After identifying popular rope games and activities around the world, we developed a generalized tangible rope interface that includes a compact motion-sensing and force-feedback module that can be used for a variety of rope-based games. Rope Revolution is designed to foster both co-located and remote collaborative experiences by using actual rope to connect players in physical activities across virtual spaces. Results from this study suggest that a tangible user interface with rich metaphors and physical feedback help enhance the gaming experience in addition to helping remote players feel connected across distances. We use this design as an example to motivate discussion on how to take advantage of the various physical affordances of common objects to build a generalized tangible interface for remote play.