Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interactive storytelling systems for children: using technology to explore language and identity
Journal of Interactive Learning Research
The drawing prism: a versatile graphic input device
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Integrating drawing tools with behavioral modeling in digital painting
MULTIMEDIA '00 Proceedings of the 2000 ACM workshops on Multimedia
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Classroom collaboration in the design of tangible interfaces for storytelling
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Photomosaics
New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Computer support for children's collaborative fantasy play and storytelling
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Designing the world as your palette
CHI '05 Extended Abstracts on Human Factors in Computing Systems
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ethnography in the kindergarten: examining children's play experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
MYSQ:: an entertainment system based on content creation directly linked to communication
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Heat sensation in image creation with thermal vision
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
ACM SIGGRAPH 2006 Emerging technologies
I/O brush: beyond static collages
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Vuelta: creating animated characters and props using real-world objects
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Modeling with rendering primitives: an interactive non-photorealistic canvas
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Articulated paint: musical expression for non-musicians
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Jabberstamp: embedding sound and voice in traditional drawings
ACM SIGGRAPH 2007 educators program
Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system
Proceedings of the 6th international conference on Interaction design and children
Jabberstamp: embedding sound and voice in traditional drawings
Proceedings of the 6th international conference on Interaction design and children
SketchCam: creative photography for children
Proceedings of the 6th international conference on Interaction design and children
Proceedings of the 2nd international conference on Tangible and embedded interaction
WiiArts: creating collaborative art experience with WiiRemote interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Weaving memories into handcrafted artifacts with Spyn
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Dip - it: digital infrared painting on an interactive table
CHI '08 Extended Abstracts on Human Factors in Computing Systems
e-du box: educational multimedia with tangible-enhanced interaction
Proceedings of the 7th ACM conference on Designing interactive systems
Proceedings of the 7th ACM conference on Designing interactive systems
Spyn: augmenting knitting to support storytelling and reflection
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
An Interactive Painting System by Using Enhanced Auto-positioning and Pattern Matching Techniques
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
The search wall: tangible information searching for children in public libraries
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Tangible message bubbles for children's communication and play
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A tangible design tool for sketching materials in products
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Play-it-by-eye! collect movies and improvise perspectives with tangible video objects
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
ACM SIGGRAPH 2009 Emerging Technologies
Fun with blow painting!: making leaf collages by blowing at toy windmill
Proceedings of the seventh ACM conference on Creativity and cognition
MobiSpray: mobile phone as virtual spray can for painting BIG anytime anywhere on anything
ACM SIGGRAPH 2009 Art Gallery
Visible imagination: projected play
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Magic stick: a tangible interface for the edutainment of young children
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
TessalTable: tile-based creation of patterns and images
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Making digital leaf collages with blow painting!
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
LayerPaint: a multi-layer interactive 3D painting interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Augmented desk system: the information table of collaborative and cooperative (InfoTable)
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: applications and services
Interfacing video capture, editing and publication in a tangible environment
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Singing Fingers: fingerpainting with sound
Proceedings of the 9th International Conference on Interaction Design and Children
The World is Canvas: a coloring application for children based on physical interaction
Proceedings of the 9th International Conference on Interaction Design and Children
MAI painting brush: an interactive device that realizes the feeling of real painting
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
OnObject: gestural play with tagged everyday objects
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Pipet: a design concept supporting photo sharing
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
SandCanvas: a multi-touch art medium inspired by sand animation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ShadowStory: creative and collaborative digital storytelling inspired by cultural heritage
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RopePlus: bridging distances with social and kinesthetic rope games
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Rope Revolution: tangible and gestural rope interface for collaborative play
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
SketchComm: a tool to support rich and flexible asynchronous communication of early design ideas
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Shadowgram: a case study for social fabrication through interactive fabrication in public spaces
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
SWITCH: case study of an edutainment kit for experience design in everyday life
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Calliope: a portable stage for co-creative storytelling
ICIDS'11 Proceedings of the 4th international conference on Interactive Digital Storytelling
Personal and Ubiquitous Computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KidCAD: digitally remixing toys through tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Developing a physical colour input device for studying digital sketching in design
Create'10 Proceedings of the 2010 international conference on The Interaction Design
RFID-based interactive multimedia system for the children
Multimedia Tools and Applications
ACM SIGGRAPH 2012 Posters
Videoink: a pen-based approach for video editing
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
SIGGRAPH Asia 2012 Emerging Technologies
Haptic editor: creation and editing system for touchable 3D content
SIGGRAPH Asia 2012 Technical Briefs
Tangible user interfaces for learning
International Journal of Technology Enhanced Learning
Drawing practices in image-enabled collaboration
Proceedings of the 2013 conference on Computer supported cooperative work
FingerDraw: more than a digital paintbrush
Proceedings of the 4th Augmented Human International Conference
SmartFinger: an augmented finger as a seamless 'channel' between digital and physical objects
Proceedings of the 4th Augmented Human International Conference
Touch style: creativity in tangible experience design
Proceedings of the 9th ACM Conference on Creativity & Cognition
Digital arts for end-users: learning from traditional craft practice
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Beelight: helping children discover colors
Proceedings of the 12th International Conference on Interaction Design and Children
The skweezee system: enabling the design and the programming of squeeze interactions
Proceedings of the 26th annual ACM symposium on User interface software and technology
SmartFinger: connecting devices, objects and people seamlessly
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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We introduce I/O Brush, a new drawing tool aimed at young children, ages four and up, to explore colors, textures, and movements found in everyday materials by "picking up" and drawing with them. I/O Brush looks like a regular physical paintbrush but has a small video camera with lights and touch sensors embedded inside. Outside of the drawing canvas, the brush can pick up color, texture, and movement of a brushed surface. On the canvas, children can draw with the special "ink" they just picked up from their immediate environment. In our preliminary study with kindergarteners, we found that children not only produced complex works of art using I/O Brush, but they also engaged in explicit talk about patterns and features available in their environment. I/O Brush invites children to explore the transformation from concrete and familiar raw material into abstract concepts about patterns of colors, textures and movements.