Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system

  • Authors:
  • Hayes Raffle;Hiroshi Ishii;Laura Yip

  • Affiliations:
  • MIT Media Lab, Cambridge, MA;MIT Media Lab, Cambridge, MA;Massachusetts Institute of Technology, Cambridge, MA

  • Venue:
  • Proceedings of the 6th international conference on Interaction design and children
  • Year:
  • 2007

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Abstract

We present Remix and Robo, new composition and performance based tools for robotics control. Remix is a tangible interface used to sample, organize and manipulate gesturally-recorded robotic motions. Robo is a modified game controller used to capture robotic motions, adjust global motion parameters and execute motion recordings in real-time. Children use Remix and Robo to engage in (1) character design and (2) competitive endeavors with Topobo, a constructive assembly system with kinetic memory. Our objective is to provide new entry paths into robotics learning. This paper overviews our design process and reports how users age 7-adult use Remix and Robo to engage in different kinds of performative activities. Whereas robotic design is typically rooted in engineering paradigms, with Remix and Robo users pursue cooperative and competitive social performances. Activities like character design and robot competitions introduce a social context that motivates learners to focus and reflect upon their understanding of the robotic manipulative itself.