Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible programming elements for young children
CHI '02 Extended Abstracts on Human Factors in Computing Systems
mediaBlocks: tangible interfaces for online media
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Conceptualising tangibles to support learning
Proceedings of the 2003 conference on Interaction design and children
I/O brush: drawing with everyday objects as ink
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
A modelling tool to support children making their ideas work
IDC '08 Proceedings of the 7th international conference on Interaction design and children
How children's individual needs challenge the design of educational robotics
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Tangibles for children,: the challenges
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Development and application of a framework for comparing early design methods for young children
Interacting with Computers
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We present Remix and Robo, new composition and performance based tools for robotics control. Remix is a tangible interface used to sample, organize and manipulate gesturally-recorded robotic motions. Robo is a modified game controller used to capture robotic motions, adjust global motion parameters and execute motion recordings in real-time. Children use Remix and Robo to engage in (1) character design and (2) competitive endeavors with Topobo, a constructive assembly system with kinetic memory. Our objective is to provide new entry paths into robotics learning. This paper overviews our design process and reports how users age 7-adult use Remix and Robo to engage in different kinds of performative activities. Whereas robotic design is typically rooted in engineering paradigms, with Remix and Robo users pursue cooperative and competitive social performances. Activities like character design and robot competitions introduce a social context that motivates learners to focus and reflect upon their understanding of the robotic manipulative itself.