Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The self-reconfiguring robotic molecule: design and control algorithms
WAFR '98 Proceedings of the third workshop on the algorithmic foundations of robotics on Robotics : the algorithmic perspective: the algorithmic perspective
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Tangible programming elements for young children
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Through the Interface: A Human Activity Approach to User Interface Design
Through the Interface: A Human Activity Approach to User Interface Design
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The homespun museum: computers, fabrication,and the design of personalized exhibits
Proceedings of the 5th conference on Creativity & cognition
PINS push in and POUTS pop out: creating a tangible pin-board that ejects physical documents
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Finding design qualities in a tangible programming space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond record and play: backpacks: tangible modulators for kinetic behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Glume: exploring materiality in a soft augmented modular modeling system
CHI '06 Extended Abstracts on Human Factors in Computing Systems
ACM SIGGRAPH 2006 Emerging technologies
Kinesthetic media: touch, toys & interactive materials
ACM SIGGRAPH 2006 Educators program
Robo Topobo: improvisational performance with robotic toys
ACM SIGGRAPH 2006 Sketches
roBlocks: a robotic construction kit for mathematics and science education
Proceedings of the 8th international conference on Multimodal interfaces
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Teaching table: a tangible mentor for pre-k math education
Proceedings of the 1st international conference on Tangible and embedded interaction
Remix and robo: sampling, sequencing and real-time control of a tangible robotic construction system
ACM SIGGRAPH 2007 educators program
Remix and Robo: sampling, sequencing and real-time control of a tangible robotic construction system
Proceedings of the 6th international conference on Interaction design and children
Agency, tangible technology and young children
Proceedings of the 6th international conference on Interaction design and children
Personal and Ubiquitous Computing
Proceedings of the 2nd international conference on Tangible and embedded interaction
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
The tangible user interface and its evolution
Communications of the ACM - Organic user interfaces
Designing kinetic interactions for organic user interfaces
Communications of the ACM - Organic user interfaces
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Topobo in the wild: longitudinal evaluations of educators appropriating a tangible interface
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
e-du box: educational multimedia with tangible-enhanced interaction
Proceedings of the 7th ACM conference on Designing interactive systems
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Robotics in special needs education
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Escape machine: teaching computational thinking with a tangible state machine game
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Setting the stage - Embodied and spatial dimensions in emerging programming practices
Interacting with Computers
Comics, robots, fashion and programming: outlining the concept of actDresses
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Easigami: a reconfigurable folded-sheet TUI
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Articulating tangible interfaces
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Plywood punk: a holistic approach to designing animated artifacts
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Stop-motion prototyping for tangible interfaces
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Kinetic sketchup: motion prototyping in the tangible design process
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Touch and toys: new techniques for interaction with a remote group of robots
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Opportunities for actuated tangible interfaces to improve protein study
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Tangible sketching in 3D with posey
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A material focus: exploring properties of computational composites
CHI '09 Extended Abstracts on Human Factors in Computing Systems
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Tangible user interface laboratory: Teaching tangible interaction design in practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Play-it-by-eye! collect movies and improvise perspectives with tangible video objects
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Boda blocks: a collaborative tool for exploring tangible three-dimensional cellular automata
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Rapidly Prototyping Marker Based Tangible User Interfaces
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Embodying Meaning in Bio-cognitive Aid Design
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
Puppet Master: designing reactive character behavior by demonstration
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Children's storytelling and programming with robotic characters
Proceedings of the seventh ACM conference on Creativity and cognition
Paper-based concept map: the effects of tabletop on an expressive collaborative learning task
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Constructing with movement: kinematics
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
TOPAOKO: interactive construction kit
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Designing smart living objects: enhancing vs. distracting traditional human-object interaction
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction platforms and techniques
In my own words: configuration of tangibles, object interaction and children with autism
Proceedings of the 9th International Conference on Interaction Design and Children
How do you play with a robotic toy animal?: a long-term study of Pleo
Proceedings of the 9th International Conference on Interaction Design and Children
The look, the feel and the action: making sets of ActDresses for robotic movement
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Intuino: an authoring tool for supporting the prototyping of organic interfaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Bosu: a physical programmable design tool for transformability with soft mechanics
Proceedings of the 8th ACM Conference on Designing Interactive Systems
OnObject: gestural play with tagged everyday objects
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Animated paper: a moving prototyping platform
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Fab FM: the design, making, and modification of an open-source electronic product
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Plushbot: an application for the design of programmable, interactive stuffed toys
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Programmable blobs: a rheologic interface for organic shape design
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Personal and Ubiquitous Computing
Hyperform specification: designing and interacting with self-reconfiguring materials
Personal and Ubiquitous Computing
An actuated physical puppet as an input device for controlling a digital manikin
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communiclay: a modular system for tangible telekinetic communication
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Design considerations of expressive bidirectional telepresence robots
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Constructing virtual 3D models with physical building blocks
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Programming on the move: design lessons from IPRO
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Designing learning representations around physical manipulation: hands and objects
Proceedings of the 10th International Conference on Interaction Design and Children
Steps toward child-designed interactive stuffed toys
Proceedings of the 10th International Conference on Interaction Design and Children
RoboTable2: a novel programming environment using physical robots on a tabletop platform
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
PINOKY: a ring that animates your plush toys
SIGGRAPH Asia 2011 Emerging Technologies
An agent framework for agent societies
Proceedings of the compilation of the co-located workshops on DSM'11, TMC'11, AGERE!'11, AOOPES'11, NEAT'11, & VMIL'11
Personal and Ubiquitous Computing
LinkLights: a modular, user adaptable system to support rehabilitation practices
Proceedings of the 4th International Conference on PErvasive Technologies Related to Assistive Environments
Digital manipulatives: tools to transform early learning experiences
International Journal of Technology Enhanced Learning
Exploring tabletops as an effective tool to foster creativity traits
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Exploring peripheral interaction design for primary school teachers
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
SWITCH: case study of an edutainment kit for experience design in everyday life
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Giffi: a gift for future inventors
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Style by demonstration: teaching interactive movement style to robots
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Tangibles for learning: a representational analysis of physical manipulation
Personal and Ubiquitous Computing
PINOKY: a ring that animates your plush toys
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
TimeBlocks: mom, can I have another block of time
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Nondirective information presentation for on-site safety training in chemistry experiments
Proceedings of the International Working Conference on Advanced Visual Interfaces
Proceedings of the 11th International Conference on Interaction Design and Children
Replay: a self-documenting construction kit
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the 11th International Conference on Interaction Design and Children
Phybots: a toolkit for making robotic things
Proceedings of the Designing Interactive Systems Conference
Style by demonstration for interactive robot motion
Proceedings of the Designing Interactive Systems Conference
Acting by hand: Informing interaction design for the periphery of people's attention
Interacting with Computers
NeonDough: crafting with interactive lighted clay
ACM SIGGRAPH 2012 Posters
Aerial tunes: exploring interaction qualities of mid-air displays
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
The digital dream lab: tabletop puzzle blocks for exploring programmatic concepts
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Morphees: toward high "shape resolution" in self-actuated flexible mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cuboino: extending physical games. an example
CHI '13 Extended Abstracts on Human Factors in Computing Systems
FAB at CHI: digital fabrication tools, design, and community
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Gears of our childhood: constructionist toolkits, robotics, and physical computing, past and future
Proceedings of the 12th International Conference on Interaction Design and Children
Dr. Wagon: a 'stretchable' toolkit for tangible computer programming
Proceedings of the 12th International Conference on Interaction Design and Children
The makers' movement and FabLabs in education: experiences, technologies, and research
Proceedings of the 12th International Conference on Interaction Design and Children
International Journal of Human-Computer Studies
Design and evaluation techniques for authoring interactive and stylistic behaviors
ACM Transactions on Interactive Intelligent Systems (TiiS)
Exploring the design space of shape-changing objects: imagined physics
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
User-centered programming by demonstration: stylistic elements of behavior
IJCAI'13 Proceedings of the Twenty-Third international joint conference on Artificial Intelligence
Designing embodied interfaces to support spatial ability
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
International Journal of Human-Computer Studies
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We introduce Topobo, a 3D constructive assembly system embedded with kinetic memory, the ability to record and playback physical motion. Unique among modeling systems is Topobo's coincident physical input and output behaviors. By snapping together a combination of Passive (static) and Active (motorized) components, people can quickly assemble dynamic biomorphic forms like animals and skeletons with Topobo,animate those forms by pushing, pulling, and twisting them, and observe the system repeatedly play back those motions. For example, a dog can be constructed and then taught to gesture and walk by twisting its body and legs. The dog will then repeat those movements and walk repeatedly.Our evaluation of Topobo in classrooms with children ages 5-13 suggests that children develop affective relationships with Topobo creations and that their experimentation with Topobo allows them to learn about movement and animal locomotion through comparisons of their creations to their own bodies. Eighth grade science students' abilities to quickly develop various types of walking robots suggests that a tangible interface can support understanding how balance, leverage and gravity affect moving structures because the interface itself responds to the forces of nature that constrain such systems.