Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Operational constraints in diagrammatic reasoning
Logical reasoning with diagrams
An interface for creating and manipulating curves using a high degree-of-freedom curve input device
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SeismoSpin: a physical instrument for digital data
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making digital leaf collages with blow painting!
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
An analysis of input-output relations in interaction with smart tangible objects
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
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The majority of Tangible User Interfaces (TUIs) consist of rigid objects that are either held in the hands, or arranged relative to each other on a horizontal or vertical surface. In this paper we consider the design space of TUIs that can be created by moving parts of an assembly relative to each other -- creating articulated tangible interfaces. An analytic approach to this design space allows us to identify the potential applications and trade-offs of TUIs that include mechanically articulated parts.