Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Middle tech: blurring the division between high and low tech in education
The design of children's technology
Building virtual structures with physical blocks
Proceedings of the 12th annual ACM symposium on User interface software and technology
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Children Designers: Interdisciplinary Construction for Learning and Knowing Mathematics in a Computer-Rich School
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The material side of educational technology
Communications of the ACM - Interaction design and children
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Some reflections on designing construction kits for kids
Proceedings of the 2005 conference on Interaction design and children
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Selective inductive powering system for paper computing
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
The functional aesthetic of folding, self-similar interactions
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Easigami: virtual creation by physical folding
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Prototyping interaction with everyday artifacts: training and recognizing 3D objects via Kinects
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Selective inductive powering in hardware-based paper computing
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
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Easigami is a novel tangible user interface (TUI) and interactive system intended to help children to learn to fold 3D geometric forms and to explore 2D-3D transformations. We present the design of Easigami's physical interface: a reconfigurable system of thin flat polygon pieces connected by electronically instrumented hinges. Using the Easigami TUI as an input device, we have developed early prototype applications to develop children's visualization and spatial recognition skills. We discuss our experience in integrating traditional craft with computation, which may inform future tangible and graspable user interface design.