Triangles: tangible interface for manipulation and exploration of digital information topography
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A widget framework for augmented interaction in SCAPE
Proceedings of the 16th annual ACM symposium on User interface software and technology
Emerging frameworks for tangible user interfaces
IBM Systems Journal
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Tangicam: exploring observation tools for children
Proceedings of the 2005 conference on Interaction design and children
Environments for creativity: a lab for making things
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
Posey: instrumenting a poseable hub and strut construction toy
Proceedings of the 2nd international conference on Tangible and embedded interaction
Escape machine: teaching computational thinking with a tangible state machine game
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Easigami: a reconfigurable folded-sheet TUI
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Lumino: tangible blocks for tabletop computers based on glass fiber bundles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Hyperform specification: designing and interacting with self-reconfiguring materials
Personal and Ubiquitous Computing
Blinky blocks: a physical ensemble programming platform
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Easigami: virtual creation by physical folding
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
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We describe a tangible interface for building virtual structures using physical building blocks. We demonstrate two applications of our system. In one version, the blocks are used to construct geometric models of objects and structures for a popular game, Quake II™. In another version, buildings created with our blocks are rendered in different styles, using intelligent decoration of the building model.