Building virtual structures with physical blocks

  • Authors:
  • David Anderson;James L. Frankel;Joe Marks;Darren Leigh;Eddie Sullivan;Jonathan Yedidia;Kathy Ryall

  • Affiliations:
  • MERL-A Mitsubishi Electric Research Laboratory, Cambridge, MA;Frankel and Associates, Inc., Lexington, MA and MERL-A Mitsubishi Electric Research Laboratory, Cambridge, MA;MERL-A Mitsubishi Electric Research Laboratory, Cambridge, MA;MERL-A Mitsubishi Electric Research Laboratory, Cambridge, MA;MERL-A Mitsubishi Electric Research Laboratory, Cambridge, MA;MERL-A Mitsubishi Electric Research Laboratory, Cambridge, MA;University of Virginia, Dept. of Computer Science, Charlottesville, VA

  • Venue:
  • Proceedings of the 12th annual ACM symposium on User interface software and technology
  • Year:
  • 1999

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Abstract

We describe a tangible interface for building virtual structures using physical building blocks. We demonstrate two applications of our system. In one version, the blocks are used to construct geometric models of objects and structures for a popular game, Quake II™. In another version, buildings created with our blocks are rendered in different styles, using intelligent decoration of the building model.