VideoWhiteboard: video shadows to support remote collaboration
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Building virtual structures with physical blocks
Proceedings of the 12th annual ACM symposium on User interface software and technology
Panel: teaching tangible interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Surface drawing: creating organic 3D shapes with the hand and tangible tools
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sketching annotations in a 3D web environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Communications of the ACM
Proceedings of the second Nordic conference on Human-computer interaction
Integrating Perceptual and Symbolic Information in VR
IEEE Computer Graphics and Applications
Origami Desk: integrating technological innovation and human-centric design
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Hackers and Painters: Essays on the Art of Programming
Hackers and Painters: Essays on the Art of Programming
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Hierarchical parsing and recognition of hand-sketched diagrams
Proceedings of the 17th annual ACM symposium on User interface software and technology
Deciding what to design: closing a gap in software engineering education
Proceedings of the 27th international conference on Software engineering
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Mindstorms: children, computers, and powerful ideas
Mindstorms: children, computers, and powerful ideas
Teaching embodied interaction design practice
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
roBlocks: a robotic construction kit for mathematics and science education
Proceedings of the 8th international conference on Multimodal interfaces
A freehand sketching interface for progressive construction of 3D objects
Computers and Graphics
Tangible user interface laboratory: Teaching tangible interaction design in practice
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Promoting creativity in education -- from policy to practice: an australian perspective
Proceedings of the seventh ACM conference on Creativity and cognition
A general education course in tangible interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Kinetic art and embedded systems: a natural collaboration
Proceedings of the 42nd ACM technical symposium on Computer science education
Scaffolding creativity with open-source hardware
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
Performing robots: innovative interdisciplinary projects
Proceedings of the 14th annual ACM SIGITE conference on Information technology education
Hi-index | 0.00 |
We have, with our students, engaged in cross-disciplinary research in design. We describe parameters and principles that we have found helpful in organizing and conducting this kind of work. A variety of projects that have been developed in our group illustrate these parameters and principles. Our group focuses on making and we have come to see creativity as grounded in the ability to make things.