Communications of the ACM
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Past, present, and future of user interface software tools
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
The rototack: designing a computationally-enhanced craft item
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
Real-time audio buffering for telephone applications
Proceedings of the 14th annual ACM symposium on User interface software and technology
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Customizable physical interfaces for interacting with conventional applications
Proceedings of the 15th annual ACM symposium on User interface software and technology
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pushpin Computing System Overview: A Platform for Distributed, Embedded, Ubiquitous Sensor Networks
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
Pin&Play: Networking Objects through Pins
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Forming interactivity: a tool for rapid prototyping of physical interactive products
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Papier-Mache: toolkit support for tangible input
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
WinCuts: manipulating arbitrary window regions for more effective use of screen space
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Shrinking window operations for expanding display space
Proceedings of the working conference on Advanced visual interfaces
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Topiary: a tool for prototyping location-enhanced applications
Proceedings of the 17th annual ACM symposium on User interface software and technology
Scribe4Me: evaluating a mobile sound transcription tool for the deaf
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
VoodooFlash: authoring across physical and digital form
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Environments for creativity: a lab for making things
Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Decoupling interaction hardware design using libraries of reusable electronics
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The TeeBoard: an education-friendly construction platform for e-textiles and wearable computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Revealing the invisible: visualizing the location and event flow of distributed physical devices
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Design by physical composition for complex tangible user interfaces
CHI '10 Extended Abstracts on Human Factors in Computing Systems
OnObject: gestural play with tagged everyday objects
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Kinetic art and embedded systems: a natural collaboration
Proceedings of the 42nd ACM technical symposium on Computer science education
SketchSpace: designing interactive behaviors with passive materials
CHI '11 Extended Abstracts on Human Factors in Computing Systems
A rapid prototyping tool for interactive device development
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
OP: a novel programming model for integrated design and prototyping of mixed objects
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Scribe4Me: evaluating a mobile sound transcription tool for the deaf
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Midas: fabricating custom capacitive touch sensors to prototype interactive objects
Proceedings of the 25th annual ACM symposium on User interface software and technology
Support for modeling interaction with automotive user interfaces
Proceedings of the 3rd International Conference on Automotive User Interfaces and Interactive Vehicular Applications
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
WorldKit: rapid and easy creation of ad-hoc interactive applications on everyday surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
EventHurdle: supporting designers' exploratory interaction prototyping with gesture-based sensors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Touch & activate: adding interactivity to existing objects using active acoustic sensing
Proceedings of the 26th annual ACM symposium on User interface software and technology
Proceedings of the 26th annual ACM symposium on User interface software and technology
Prototyping tangibles: exploring form and interaction
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Adding input controls and sensors to RFID tags to support dynamic tangible user interfaces
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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Rapid, early, but rough system prototypes are becoming a standard and valued part of the user interface design process. Pen, paper, and tools like Flash™ and Director™ are well suited to creating such prototypes. However, in the case of physical forms with embedded technology, there is a lack of tools for developing rapid, early prototypes. Instead, the process tends to be fragmented into prototypes exploring forms that look like the intended product or explorations of functioning interactions that work like the intended product - bringing these aspects together into full design concepts only later in the design process. To help alleviate this problem, we present a simple tool for very rapidly creating functioning, rough physical prototypes early in the design process - supporting what amounts to interactive physical sketching. Our tool allows a designer to combine exploration of form and interactive function, using objects constructed from materials such as thumbtacks, foil, cardboard and masking tape, enhanced with a small electronic sensor board. By means of a simple and fluid tool for delivering events to "screen clippings," these physical sketches can then be easily connected to any existing (or new) program running on a PC to provide real or Wizard of Oz supported functionality.