Communications of the ACM
A survey of user-centered design practice
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User Study Techniques in the Design and Evaluation of a Ubicomp Environment
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Context-descriptive prototypes and their application to medicine administration
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Iterative development in the field
IBM Systems Journal
Prototypes in the Wild: Lessons from Three Ubicomp Systems
IEEE Pervasive Computing
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
iStuff mobile: rapidly prototyping new mobile phone interfaces for ubiquitous computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
IEEE Pervasive Computing
Using paper mockups for evaluating soft keyboard layouts
CASCON '07 Proceedings of the 2007 conference of the center for advanced studies on Collaborative research
The anatomy of prototypes: Prototypes as filters, prototypes as manifestations of design ideas
ACM Transactions on Computer-Human Interaction (TOCHI)
SuChef: an in-kitchen display to assist with "everyday" cooking
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A mobile tool for in-situ prototyping
Proceedings of the 11th International Conference on Human-Computer Interaction with Mobile Devices and Services
Prototype evaluation and user-needs analysis in the early design of emerging technologies
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: interaction design and usability
Supporting rapid design and evaluation of pervasive applications: challenges and solutions
Personal and Ubiquitous Computing
Designing and Evaluating Mobile Interaction: Challenges and Trends
Foundations and Trends in Human-Computer Interaction
Understanding the fidelity effect when evaluating games with children
Proceedings of the 12th International Conference on Interaction Design and Children
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We studied the effects of varying the fidelity and automation levels of a Ubicomp application prototype. Our results show that the interactive prototype captured the same usability issues that the paper prototype studies did and more. We found that paper prototyping is insufficient for supporting unique Ubicomp requirements, such as scalability, but a prototype with higher fidelity and automation levels can enhance the quality of interaction data available for evaluation.