Prototyping an intelligent agent through Wizard of Oz
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
Alphanumeric entry on pen-based computers
International Journal of Human-Computer Studies
The immediate usability of graffiti
Proceedings of the conference on Graphics interface '97
A graphical interface for speech-based retrieval
Proceedings of the third ACM conference on Digital libraries
The design and evaluation of a high-performance soft keyboard
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Predicting text entry speed on mobile phones
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Suede: a Wizard of Oz prototyping tool for speech user interfaces
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
The metropolis keyboard - an exploration of quantitative techniques for virtual keyboard design
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
Text input for mobile devices: comparing model prediction to actual performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Movement model, hits distribution and learning in virtual keyboarding
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Web site design: a case study in usability testing using paper prototypes
IPCC/SIGDOC '00 Proceedings of IEEE professional communication society international professional communication conference and Proceedings of the 18th annual ACM international conference on Computer documentation: technology & teamwork
Multimodal theater: extending low fidelity paper prototyping to multimodal applications
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Physics-based graphical keyboard design
CHI '00 Extended Abstracts on Human Factors in Computing Systems
KSPC (Keystrokes per Character) as a Characteristic of Text Entry Techniques
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Paper versus computer implementations as mockup scenarios for heuristic evaluation
INTERACT '90 Proceedings of the IFIP TC13 Third Interational Conference on Human-Computer Interaction
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Paper or interactive?: a study of prototyping techniques for ubiquitous computing environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Using a Wizard of Oz study to inform the design of SenToy
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Wizard-of-Oz prototyping for co-operative interaction design of graphical user interfaces
Proceedings of the third Nordic conference on Human-computer interaction
The electronic paper prototype with visual interaction enriched windows
Proceedings of the 2nd European Union symposium on Ambient intelligence
Alphabetically constrained keypad designs for text entry on mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating paper prototypes on the street
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Qwerty-like 3x4 keypad layouts for mobile phone
CHI '05 Extended Abstracts on Human Factors in Computing Systems
LetterEase: Improving text entry on a handheld device via letter reassignment
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Interface in form: paper and product prototyping for feedback and fun
interactions - The art of prototyping
Multi-point touch input method for Korean text entry
CHI '09 Extended Abstracts on Human Factors in Computing Systems
TnToolkit: a design and analysis tool for ambiguous, QWERTY, and on-screen keypads
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Proceedings of the 10th International Conference on Advances in Mobile Computing & Multimedia
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Five experiments were conducted to compare soft keyboard layouts. The methodology involved paper mockups and manual timing in a classroom situation. Students worked in pairs - one as experimenter, one as participant - swapping roles midway through the experiment. Participants used a stylus to tap the well-known "quick brown fox" phrase five times on each layout. Entry speeds, computed from the measured time to enter the phrase, were 26.5 to 34.5 wpm for the Qwerty keyboard layout, 12.3 to 14.7 wpm for the Opti layout, 15.7 wpm for the Fitaly layout, 12.1 and 12.3 for a Qwerty-Phone (QP) hybrid layout, and 19.0 to 23.0 wpm for the standard phone keypad layout. The merits and limitations of the evaluation method are discussed.