Justified advice: a semi-naturalistic study of advisory strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Speech and gestures for graphic image manipulation
CHI '89 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploiting convergence to improve natural language understanding
Interacting with Computers
Metamouse: specifying graphical procedures by example
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
EAGER: programming repetitive tasks by example
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Text formatting by demonstration
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Prototyping an instructible interface: Moctec
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Turvy experience: simulating an instructible interface
Watch what I do
Wizard of Oz studies: why and how
IUI '93 Proceedings of the 1st international conference on Intelligent user interfaces
Psychology as a mother of invention
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Composing letters with a simulated listening typewriter
CHI '82 Proceedings of the 1982 Conference on Human Factors in Computing Systems
Teaching human computer interaction to programmers
interactions
Observing users in multimodal interaction
CHI '94 Conference Companion on Human Factors in Computing Systems
Graphical representation of programs in a demonstrational visual shell—an empirical evaluation
ACM Transactions on Computer-Human Interaction (TOCHI)
Balancing efficiency and interpretability in an interactive statistical assistant
Proceedings of the 8th international conference on Intelligent user interfaces
Using a Wizard of Oz study to inform the design of SenToy
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
An initial evaluation of multiple animated information agents using the Wizard of Oz method
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Behind the curtain: lessons learned from a Wizard of Oz field experiment
ACM SIGGROUP Bulletin - Special issue on community-based learning: explorations into theoretical groundings, empirical findings and computer support
Wizard of Oz interfaces for mixed reality applications
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Predicting human interruptibility with sensors
ACM Transactions on Computer-Human Interaction (TOCHI)
Empirical results from using a comfort level device in human-robot interaction studies
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Effective Prototyping for Software Makers
Effective Prototyping for Software Makers
Using paper mockups for evaluating soft keyboard layouts
CASCON '07 Proceedings of the 2007 conference of the center for advanced studies on Collaborative research
FearNot! Involving Children in the Design of a Virtual Learning Environment
International Journal of Artificial Intelligence in Education
Supporting resilience in air traffic management
Proceedings of the 2008 RISE/EFTS Joint International Workshop on Software Engineering for Resilient Systems
Validating complex interactions in air traffic management
HSI'09 Proceedings of the 2nd conference on Human System Interactions
Informing the Design of Intelligent Support for ELE by Communication Capacity Tapering
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Exploring interruption in HRI using wizard of oz
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
Design of interactive technology for ageing-in-place
UAHCI'07 Proceedings of the 4th international conference on Universal access in human computer interaction: coping with diversity
Effects-driven IT development: an instrument for supporting sustained participatory design
Proceedings of the 11th Biennial Participatory Design Conference
Hammering models: designing usable modeling tools
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
Towards a navigation system for blind people: a Wizard of Oz study
ACM SIGACCESS Accessibility and Computing
An Empirical Study of the “Prototype Walkthrough”: A Studio-Based Activity for HCI Education
ACM Transactions on Computer-Human Interaction (TOCHI)
ConWIZ: a tool supporting contextual Wizard of Oz simulation
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia
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Turvy is a simulated prototype of an instructible agent. The user teaches it by demonstrating actions and pointing at or talking about relevant data. We formalized our assumptions about what could be implemented, then used the Wizard of Oz to flesh out a design and observe users' reactions as they taught several editing tasks. We found: a) all users invent a similar set of commands to teach the agent; b) users learn the agent's language by copying its speech; c) users teach simple tasks with ease and complex ones with reasonable effort; and d) agents cannot expect users to point to or identify critical features without prompting.In conducting this rather complex simulation, we learned some lessons about using the Wizard of Oz to prototype intelligent agents: a) design of the simulation benefits greatly from prior implementation experience; b) the agent's behavior and dialog capabilities must be based on formal models; c) studies of verbal discourse lead directly to an implementable system; d) the designer benefits greatly by becoming the Wizard; and e) qualitative data is more valuable for answering global concerns, while quantitative data validates accounts and answers fine-grained questions.