Prototyping an intelligent agent through Wizard of Oz
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Low vs. high-fidelity prototyping debate
interactions
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
The researcher's role in the design of children's media and technology
The design of children's technology
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Is the wolf angry or... just hungry?
Proceedings of the fifth international conference on Autonomous agents
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usability Engineering
Informing the design of a virtual environment to support learning in children
International Journal of Human-Computer Studies
ICCBSS '02 Proceedings of the First International Conference on COTS-Based Software Systems
Proceedings of the 2003 conference on Interaction design and children
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Caring for Agents and Agents that Care: Building Empathic Relations with Synthetic Agents
AAMAS '04 Proceedings of the Third International Joint Conference on Autonomous Agents and Multiagent Systems - Volume 1
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
FearNot’s appearance: reflecting children’s expectations and perspectives
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
User-centered research in the early stages of a learning game
Proceedings of the Designing Interactive Systems Conference
Exploring the role of drama and storyboarding in learner-centered scenario generation
Intelligent Decision Technologies
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This paper presents FearNot, a virtual learning environment populated by synthetic characters interacting in bullying scenarios, aimed at 8-12 year old children. FearNot was designed within the VICTEC project where a key aim was to ensure that children participated in the design process. A range of techniques were used to gain the children's input. This paper discusses the various techniques used within VICTEC and highlights some key examples of the results gained by using such techniques, challenges encountered, and the design implications.