Low vs. high-fidelity prototyping debate
interactions
Learning theory in practice: case studies of learner-centered design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Persistent collaboration: a methodology for applied AIED
Journal of Artificial Intelligence in Education
KidPad: a design collaboration between children, technologists, and educators
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Informing the design of a virtual environment to support learning in children
International Journal of Human-Computer Studies
Acting to know: improving creativity in the design of mobile services by using performances
C&C '02 Proceedings of the 4th conference on Creativity & cognition
Children as Design Partners and Testers for a Children's Digital Library
ECDL '00 Proceedings of the 4th European Conference on Research and Advanced Technology for Digital Libraries
ICCBSS '02 Proceedings of the First International Conference on COTS-Based Software Systems
Take it to the next stage: the roles of role playing in the design process
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Participatory design: the third space in HCI
The human-computer interaction handbook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mixing ideas: a new technique for working with young children as design partners
Proceedings of the 2004 conference on Interaction design and children: building a community
Using storyboards to guide virtual world design
Proceedings of the 2004 conference on Interaction design and children: building a community
FearNot! Involving Children in the Design of a Virtual Learning Environment
International Journal of Artificial Intelligence in Education
CARSS: A Framework for Learner-Centred Design with Children
International Journal of Artificial Intelligence in Education
Hi-index | 0.00 |
Involving learners at an early stage of learning environment design enables the researchers to base a system around their needs. This approach is particularly advantageous when designing innovative system that encourages the experiential and entertaining activities of learners in areas such as social learning. The paper describes the learner centered design process which was used to develop a visual representation for interactive narrative in Shimpai Muyou! focusing on the difficult and often devastating problem of bullying in schools. Early consultation with our users through the use of drama and electronic storyboarding techniques ensured that the representations we proposed could be comprehended and subsequently generated by children in the target age group. A rich picture of the process and effects of children involvement in the creation of believable synthetic characters and engaging scenarios has been presented that has revealed several important design implications.