NOOBIE: the animal design playstation
ACM SIGCHI Bulletin
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Personality-rich believable agents that use language
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Digital manipulatives: new toys to think with
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
When the interface is a talking dinosaur: learning across media with ActiMates Barney
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A motivational system for regulating human-robot interaction
AAAI '98/IAAI '98 Proceedings of the fifteenth national/tenth conference on Artificial intelligence/Innovative applications of artificial intelligence
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Children as our technology design partners
The design of children's technology
Mind and Media
Development of an Autonomous Quadruped Robot for Robot Entertainment
Autonomous Robots - Special issue on autonomous agents
Soft toys with computer hearts: building personal storytelling environments
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
A storytelling robot for pediatric rehabilitation
Assets '00 Proceedings of the fourth international ACM conference on Assistive technologies
Physical programming: designing tools for children to create physical interactive environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
When are Personal Technologies for Children?
Personal and Ubiquitous Computing
Story spaces: interfaces for children's voices
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Therapeutic play with a storytelling robot
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Physical programming: software you can touch
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Tangible viewpoints: a physical approach to multimedia stories
Proceedings of the tenth ACM international conference on Multimedia
Woven Stories as a Cognitive Tool
CT '01 Proceedings of the 4th International Conference on Cognitive Technology: Instruments of Mind
Papous: The Virtual Storyteller
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Jeu et Réalité Mixte: retours d'expérience
IHM '02 Proceedings of the 14th French-speaking conference on Human-computer interaction (Conférence Francophone sur l'Interaction Homme-Machine)
Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Tangible user interfaces for children
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
Poultry.Internet: a remote human-pet interaction system
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Personal and Ubiquitous Computing
User impressions of a stuffed doll robot's facing direction in animation systems
Proceedings of the 9th international conference on Multimodal interfaces
A pen and speech-based storytelling system for Chinese children
Computers in Human Behavior
Learner Centred Design in the Adventure Author Project
International Journal of Artificial Intelligence in Education
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
A storytelling support system using robots and handheld projectors
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Interactive storytelling in pre-school: a case-study
Proceedings of the 8th International Conference on Interaction Design and Children
GENTORO: a system for supporting children's storytelling using handheld projectors and a robot
Proceedings of the 8th International Conference on Interaction Design and Children
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Children's storytelling and programming with robotic characters
Proceedings of the seventh ACM conference on Creativity and cognition
Telling the whole story: anticipation, inspiration and reputation in a field deployment of TellTable
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Psychological effects derived from mimicry voice using inarticulate sounds
PRICAI'00 Proceedings of the 6th Pacific Rim international conference on Artificial intelligence
A survey on storytelling with robots
Edutainment'11 Proceedings of the 6th international conference on E-learning and games, edutainment technologies
Enabling communications-based interactive storytelling through a tangible mapping approach
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Exploring the role of drama and storyboarding in learner-centered scenario generation
Intelligent Decision Technologies
Translating Roberto to Omar: computational literacy, stickerbooks, and cultural forms
Proceedings of the 12th International Conference on Interaction Design and Children
Designing for and with children with special needs in multiple settings
Proceedings of the 12th International Conference on Interaction Design and Children
Supervised machine learning for grouping sketch diagram strokes
Proceedings of the International Symposium on Sketch-Based Interfaces and Modeling
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We have begun the development of a new robotic pet that cansupport children in the storytelling process. Children can buildtheir own pet by snapping together the modular animal parts of thePETS robot. After their pet is built, children can tellstories using the My Pets software. These stories canthen be acted out by their robotic pet. This video paper describesthe motivation for this research and the design process of ourintergenerational design team in building the first PETSprototypes. We will discuss our progress to date and our focus forthe future.