Designing PETS: a personal electronic teller of stories
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Storytelling with digital photographs
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Emergent situations in interactive storytelling
Proceedings of the 2002 ACM symposium on Applied computing
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Interactive Storytelling: Techniques for 21st Century Fiction
Interactive Storytelling: Techniques for 21st Century Fiction
Theoretical foundations for experiential systems design
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Communicating everyday experiences
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
A layered interpretation of human interactions captured by ubiquitous sensors
Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences
Live Cinema: designing an instrument for cinema editing as a live performance
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
Personal and Ubiquitous Computing - Memory and Sharing of Experiences
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We present a system supporting the re-use and re-purposing of captured video media for an interactive storytelling performance by a human storyteller. The system's components are based on a philosophy of non-verbal embodied interaction for both media capture and media re-use. The system uses non-verbal interaction sensors during media capture and an augmented reality tangible interface supporting spatial and motion communications affordances during storytelling. We discuss the requirements for an interactive storytelling tool – media retrieval, media re-purposing, and expressive media control – and show how our system design and implementation support these requirements for interactive storytelling. Interface evaluation shows that our system enables communication for storytelling, in particular non-verbal spatial communication. We conclude with a discussion of how our storytelling system is being further developed.