Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatist storyteller systems and the shifting sands of story
IBM Systems Journal
Haptic techniques for media control
Proceedings of the 14th annual ACM symposium on User interface software and technology
Compositional strategies of the hip-hop turntablist
Organised Sound
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Fusing movement, sound, and video in Falling Up, an interactive dance/theatre production
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Mixxx: towards novel DJ interfaces
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Genetic improvisation model: a framework for real-time performance environments
EvoWorkshops'03 Proceedings of the 2003 international conference on Applications of evolutionary computing
klipp av: Live Algorithmic Splicing and Audiovisual Event Capture
Computer Music Journal
Live cinema: an instrument for cinema editing as a live performance
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Re-thinking real time video making for the museum exhibition space
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
Moving pictures: looking out/looking in
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Media Crate: tangible live media production interface
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Turning the tables: an interactive surface for vjing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ImproV: A System for Improvisational Construction of Video Processing Flow
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
A VJ centered exploration of expressive interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enabling communications-based interactive storytelling through a tangible mapping approach
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Waves: exploring idiographic design for live performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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This paper describes the design of an expressive tangible interface for cinema editing as a live performance. A short survey of live video practices is provided. The Live Cinema instrument is a cross between a musical instrument and a film editing tool, tailored for improvisational control as well as performance presence. Design specifications for the instrument evolved based on several types of observations including: our own performances in which we used a prototype based on available tools; an analysis of performative aspects of contemporary DJ equipment; and an evaluation of organizational aspects of several generations of film editing tools. Our instrument presents the performer with a large canvas where projected images can be grabbed and moved around with both hands simultaneously; the performer also has access to two video drums featuring haptic display to manipulate the shots and cut between streams. The paper ends with a discussion of issues related to the tensions between narrative structure and hands-on control, live and recorded arts and the scoring of improvised films.