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Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
mediaBlocks: physical containers, transports, and controls for online media
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Children as our technology design partners
The design of children's technology
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Sensetable: a wireless object tracking platform for tangible user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A tangible interface for organizing information using a grid
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dolltalk: a computational toy to enhance children's creativity
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Participatory Design: Principles and Practices
Participatory Design: Principles and Practices
Proceedings of the second Nordic conference on Human-computer interaction
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Textable movie: improvising with a personal movie database
ACM SIGGRAPH 2003 Sketches & Applications
Tools for children to create physical interactive storyrooms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A tangible platform for documenting experiences and sharing multimedia stories
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Designing tangible interfaces for children's collaboration
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Devices for sharing thoughts and affection at a distance
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Ubiquitous computing design principles: supporting human-human and human-computer transactions
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Justifying imagery: multimedia support for learning through explanation
IBM Systems Journal
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Live Cinema: designing an instrument for cinema editing as a live performance
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
PlayPals: tangible interfaces for remote communication and play
CHI '06 Extended Abstracts on Human Factors in Computing Systems
MYSQ:: an entertainment system based on content creation directly linked to communication
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Re-thinking real time video making for the museum exhibition space
SIGGRAPH '05 ACM SIGGRAPH 2005 Posters
The tangible video editor: collaborative video editing with active tokens
Proceedings of the 1st international conference on Tangible and embedded interaction
On developing tangible interfaces for video streaming control: a real case study
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
Play-it-by-eye! collect movies and improvise perspectives with tangible video objects
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Making video mundane: intellectual disability and the use of camcorders
Personal and Ubiquitous Computing
Interfacing video capture, editing and publication in a tangible environment
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
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In this paper, the authors present Moving Pictures: Looking Out/Looking In, a robust, tangible, multi-user system that invites young users to create, explore, manipulate and share video content with others. Moving Pictures enables a meaningful, spontaneous and collaborative approach to video creation, selection and sequencing. The authors discuss their motivation in relationship to research in the domain of video editing. Their contribution in the domain of tangible interfaces for constructionist learning has been introduced with the implementation of participatory design sessions. They discuss workshop studies with 10--12 years old children from Sweden and Ireland playing with the Moving Pictures system.