Sociomedia: multimedia, hypermedia, and the social construction of knowledge
Sociomedia: multimedia, hypermedia, and the social construction of knowledge
Tangible viewpoints: a physical approach to multimedia stories
Proceedings of the tenth ACM international conference on Multimedia
TViews: An Extensible Architecture for Multiuser Digital Media Tables
IEEE Computer Graphics and Applications
Video storytelling as mediation of organizational learning
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Moving pictures: looking out/looking in
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Picture this!: film assembly using toy gestures
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Architales: physical/digital co-design of an interactive story table
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
Play-it-by-eye! collect movies and improvise perspectives with tangible video objects
Artificial Intelligence for Engineering Design, Analysis and Manufacturing
Bridging Media with the Help of Players
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
Interfacing video capture, editing and publication in a tangible environment
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Design TeamMate: a platform to support design activities of small teams
Proceedings of the International Conference on Advanced Visual Interfaces
Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
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Stories are a cultural universal that allow us to reflect on the way we live. Through the act of storytelling, we structure and express our personal experiences and understandings of the world in a form that can be passed on to others -- as words, imagery, sounds and gestures. In today's increasingly digital and networked society, we can create media platforms that allow our personal stories to become public and shared. In this paper, we present a tangible platform that has been designed to support the sharing of collaboratively constructed multimedia stories in a social setting. We discuss the way this platform was used in two large-scale personalized storytelling workshops, and examine how it served to engage participants in a self-reflective story revealing process.