Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Illuminating light: a casual optics workbench
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Tangible viewpoints: a physical approach to multimedia stories
Proceedings of the tenth ACM international conference on Multimedia
A tangible platform for documenting experiences and sharing multimedia stories
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible interaction in tabletop games: studying iconic and symbolic play pieces
Proceedings of the international conference on Advances in computer entertainment technology
Architales: physical/digital co-design of an interactive story table
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
TabletopCars: interaction with active tangible remote controlled cars
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
This article presents Tangible Optical Chess, a tangible version of Optical Chess, a strategy game implemented on an interactive tabletop display. We discuss the design and implementation of both systems and report our evaluation game play sessions and our observations during the open house demonstration events at our research center.