StoryMat: a play space for collaborative storytelling
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Personal digital historian: story sharing around the table
interactions - Winds of change
A tangible platform for documenting experiences and sharing multimedia stories
ETP '03 Proceedings of the 2003 ACM SIGMM workshop on Experiential telepresence
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
An installation of interactive furniture
IBM Systems Journal
interactions - The art of prototyping
Tabletop sharing of digital photographs for the elderly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The history tablecloth: illuminating domestic activity
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
4dspace: Interactive Architecture (Architectural Design)
4dspace: Interactive Architecture (Architectural Design)
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Tangible optical chess: a laser strategy game on an interactive tabletop
Proceedings of the 8th International Conference on Interaction Design and Children
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Comparing user interaction with low and high fidelity prototypes of tabletop surfaces
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Move, Beam, and Check! Imagineering Tangible Optical Chess on An Interactive Tabletop Display
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Tangible navigation and object manipulation in virtual environments
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Creating the spectacle: Designing interactional trajectories through spectator interfaces
ACM Transactions on Computer-Human Interaction (TOCHI)
Kinesthetic pathways: a tabletop visualization to support discovery in systems biology
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
A nested APi structure to simplify cross-device communication
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Semiotic analysis of multi-touch interface design: The MuTable case study
International Journal of Human-Computer Studies
Stitchtures: interactive art installations for social interventions in retirement communities
Proceedings of the 30th ACM international conference on Design of communication
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Many research efforts today explore how digitally augmented tables enable face-to-face interaction with digital content and applications. Yet the design of digital tables is still largely driven by the constraints and requirements of the underlying sensing technologies. In order to move digital tables into our real-world physical spaces, researchers need to work closely with architects and industrial designers in order to engage the knowledge and skills from a long history of physical design and fabrication in the creation of tabletop systems. This paper presents Architales, an interactive story table for gallery exhibition, developed as an experiment in physical/digital co-design. We describe the creation of the interactive table, tangible storytelling system, and story content, which evolved together in a closely unified design process, drawing on the skills from computing, media, design and architecture. We also describe lessons learned about the interdisciplinary design process and the creation of physical/digital artworks.