Comparing user interaction with low and high fidelity prototypes of tabletop surfaces

  • Authors:
  • Jan Derboven;Dries De Roeck;Mathijs Verstraete;David Geerts;Jan Schneider-Barnes;Kris Luyten

  • Affiliations:
  • Centre for User Experience Research (CUO), IBBT/K.U.Leuven, Leuven, Belgium;Centre for User Experience Research (CUO), IBBT/K.U.Leuven, Leuven, Belgium;Centre for User Experience Research (CUO), IBBT/K.U.Leuven, Leuven, Belgium;Centre for User Experience Research (CUO), IBBT/K.U.Leuven, Leuven, Belgium;Hasselt University, Diepenbeek, Belgium;Hasselt University, Diepenbeek, Belgium

  • Venue:
  • Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
  • Year:
  • 2010

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Abstract

This paper describes a comparative study between the usage of low-fidelity and a high-fidelity prototyping for the creation of multi-user multi-touch interfaces. The multi-touch interface presented in this paper allows users to collaboratively search for existing multimedia content, create new compositions with this content, and finally integrate it in a layout for presenting it. The study we conducted consists of a series of parallel user tests using both low-fidelity and high-fidelity prototypes to inform the design of the multi-touch interface. Based on a comparison of the two test sessions, we found that one should be cautious in generalising high-level user interactions from a low towards a high-fidelity prototype. However, the low-fidelity prototype approach presented proved to be very valuable to generate design ideas concerning both high and low-level user interactions on a multi-touch tabletop.