Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Interactive learning environments: where they've come from and where they're going
CHI '94 Conference Companion on Human Factors in Computing Systems
Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The design of children's technology
The design of children's technology
Interactive storytelling systems for children: using technology to explore language and identity
Journal of Interactive Learning Research
False prophets: exploring hybrid board/video games
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Growing up Digital: The Rise of the Net Generation
Growing up Digital: The Rise of the Net Generation
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
User Modeling and User-Adapted Interaction
TICLE: using multimedia multimodal guidance to enhance learning
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Interactive virtual environments and distance education
Hand Tracking for Interactive Pattern-Based Augmented Reality
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Proceedings of the 9th international conference on Intelligent user interfaces
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SIDES: a cooperative tabletop computer game for social skills development
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
I/O brush: beyond static collages
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Practical approaches to comforting users with relational agents
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Functional Fun with Tangible User Interfaces
DIGITEL '07 Proceedings of the The First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
Chaos and Graphics: Maxine: A platform for embodied animated agents
Computers and Graphics
LIFELONG INTERACTIONS: Let the experts talk: an experience of tangible game design with children
interactions - Tangible Interaction = Form + Computing
Bridging the gap between children and tabletop designers
Proceedings of the 9th International Conference on Interaction Design and Children
Lo-fi prototyping to design interactive-tabletop applications for children
Proceedings of the 9th International Conference on Interaction Design and Children
PIPLEX: tangible experience in an augmented reality video game
Proceedings of the 9th International Conference on Interaction Design and Children
Comparing user interaction with low and high fidelity prototypes of tabletop surfaces
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Beyond one-size-fits-all: how interactive tabletops support collaborative learning
Proceedings of the 10th International Conference on Interaction Design and Children
Supporting parent-young child activities with interactive tabletops: a conceptual analysis
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work Companion
Portable form filling assistant for the visually impaired
BCS '10 Proceedings of the 24th BCS Interaction Specialist Group Conference
ToyVision: a toolkit for prototyping tabletop tangible games
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Proportion: a tablet app for collaborative learning
Proceedings of the 11th International Conference on Interaction Design and Children
Proceedings of the Designing Interactive Systems Conference
Providing both physical and perceived affordances using physical games pieces on touch based tablets
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Hi-index | 0.00 |
Taking computer technology away from the desktop and into a more physical, manipulative space, is known that provide many benefits and is generally considered to result in a system that is easier to learn and more natural to use. This paper describes a design solution that allows kindergarten children to take the benefits of the new pedagogical possibilities that tangible interaction and tabletop technologies offer for manipulative learning. After analysis of children's cognitive and psychomotor skills, we have designed and tuned a prototype game that is suitable for children aged 3 to 4 years old. Our prototype uniquely combines low cost tangible interaction and tabletop technology with tutored learning. The design has been based on the observation of children using the technology, letting them freely play with the application during three play sessions. These observational sessions informed the design decisions for the game whilst also confirming the children's enjoyment of the prototype.