Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A new playground experience: going digital?
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Designing kinetic interactions for organic user interfaces
Communications of the ACM - Organic user interfaces
Bringing tabletop technologies to kindergarten children
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
ClayStation: a mixed reality gaming platform supporting playful learning for children
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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In this paper we describe a work in progress of a mixed-reality framework based on tangible interface applied to a video game designed for children. This video game, called PIPLEX, lays on the ability of the users to solve a puzzle through modelling malleable materials (namely plasticine and cardboard). We explain the implementation of PIPLEX, its interaction rules and the physical set-up. Additionally, we suggest future applications that can be developed in the context of our framework.