PIPLEX: tangible experience in an augmented reality video game

  • Authors:
  • José María Blanco;Pascal Landry;Sebastián Mealla C.;Emanuela Mazzone;Narcís Parés

  • Affiliations:
  • Universitat Pompeu Fabra, Barcelona, Spain;Universitat Pompeu Fabra, Barcelona, Spain;Universitat Pompeu Fabra, Barcelona, Spain;University of Central Lancashire, Preston, UK;Universitat Pompeu Fabra, Barcelona, Spain

  • Venue:
  • Proceedings of the 9th International Conference on Interaction Design and Children
  • Year:
  • 2010

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Abstract

In this paper we describe a work in progress of a mixed-reality framework based on tangible interface applied to a video game designed for children. This video game, called PIPLEX, lays on the ability of the users to solve a puzzle through modelling malleable materials (namely plasticine and cardboard). We explain the implementation of PIPLEX, its interaction rules and the physical set-up. Additionally, we suggest future applications that can be developed in the context of our framework.