Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits and malleable atoms in the design of a computer music instrument
CHI '01 Extended Abstracts on Human Factors in Computing Systems
The Myth of the Paperless Office
The Myth of the Paperless Office
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
PhotoelasticTouch: transparent rubbery tangible interface using an LCD and photoelasticity
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Beyond flat surface computing: challenges of depth-aware and curved interfaces
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
SKIN: designing aesthetic interactive surfaces
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Expressive surfaces: a designerly approach for computational objects
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
How users manipulate deformable displays as input devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computational objects and expressive forms: a design exploration
CHI '10 Extended Abstracts on Human Factors in Computing Systems
gBook: an e-book reader with physical document navigation techniques
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
PIPLEX: tangible experience in an augmented reality video game
Proceedings of the 9th International Conference on Interaction Design and Children
Intuino: an authoring tool for supporting the prototyping of organic interfaces
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Material probe: exploring materiality of digital artifacts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Cloth displays: interacting with drapable textile screens
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
An inflatable hemispherical multi-touch display
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Second international workshop on organic user interfaces
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
BendDesk: dragging across the curve
ACM International Conference on Interactive Tabletops and Surfaces
Advances in human-computer interaction: graphics and animation components for interface design
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Context-aware lighting as an immersive user interface for mediating social interactions
ACACOS'11 Proceedings of the 10th WSEAS international conference on Applied computer and applied computational science
Audience behavior around large interactive cylindrical screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Form and materiality in interaction design: a new approach to HCI
CHI '11 Extended Abstracts on Human Factors in Computing Systems
ADNTIIC'10 Proceedings of the First international conference on Advances in new technologies, interactive interfaces, and communicability
Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
FuSA touch display: a furry and scalable multi-touch display
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
A comparison of competitive and cooperative task performance using spherical and flat displays
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
PinchPad: performance of touch-based gestures while grasping devices
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Splash controllers: game controllers involving the uncareful manipulation of water
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Evaluating an organic interface for learning mathematics
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Hall effect sensing input and like polarity haptic feedback in the liquid interface system
AmI'11 Proceedings of the Second international conference on Ambient Intelligence
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Squama: modular visibility control of walls and windows for programmable physical architectures
Proceedings of the International Working Conference on Advanced Visual Interfaces
MoleBot: a robotic creature based on physical transformability
Proceedings of the 2012 Virtual Reality International Conference
ACM SIGGRAPH 2012 Emerging Technologies
Enactment of inter-subjectivity in phenomenological bodily interaction: a conceptual framework
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
Squama: a programmable window and wall for future physical architectures
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
Digital form and materiality: propositions for a new approach to interaction design research
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
A design space for ephemeral user interfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Unifone: designing for auxiliary finger input in one-handed mobile interactions
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
FlexView: an evaluation of depth navigation on deformable mobile devices
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
ElaScreen: exploring multi-dimensional data using elastic screen
CHI '13 Extended Abstracts on Human Factors in Computing Systems
MARSUI: malleable audio-reactive shape-retaining user interface
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
SenSkin: adapting skin as a soft interface
Proceedings of the 26th annual ACM symposium on User interface software and technology
Instant user interfaces: repurposing everyday objects as input devices
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Tangible agile mapping: ad-hoc tangible user interaction definition
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
Broken probes: toward the design of worn media
Personal and Ubiquitous Computing
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Displays on real-world objects allow more realistic user interfaces.