Being digital
Urp: a luminous-tangible workbench for urban planning and design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
ACM SIGGRAPH 99 Conference abstracts and applications
The information percolator: ambient information display in a decorative object
Proceedings of the 12th annual ACM symposium on User interface software and technology
Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Thoughtful Interaction Design: A Design Perspective on Information Technology
Thoughtful Interaction Design: A Design Perspective on Information Technology
The reacTable: a tangible tabletop musical instrument and collaborative workbench
ACM SIGGRAPH 2006 Sketches
Lumen: interactive visual and shape display for calm computing
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction gestalt and the design of aesthetic interactions
DPPI '07 Proceedings of the 2007 conference on Designing pleasurable products and interfaces
Personal and Ubiquitous Computing
Organic user interfaces: designing computers in any way, shape, or form
Communications of the ACM - Organic user interfaces
Inflatable mouse: volume-adjustable mouse with air-pressure-sensitive input and haptic feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
ACM SIGGRAPH 2008 posters
PLANKS: a computational composite
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
BubbleWrap: a textile-based electromagnetic haptic display
CHI '09 Extended Abstracts on Human Factors in Computing Systems
ACM SIGGRAPH 2009 Emerging Technologies
SixthSense: a wearable gestural interface
ACM SIGGRAPH ASIA 2009 Sketches
Texturing the "material turn" in interaction design
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Lumino: tangible blocks for tabletop computers based on glass fiber bundles
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Haptic canvas: dilatant fluid based haptic interaction
ACM SIGGRAPH 2010 Emerging Technologies
TeslaTouch: electrovibration for touch surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Madgets: actuating widgets on interactive tabletops
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Material probe: exploring materiality of digital artifacts
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Designing through making: exploring the simple haptic design space
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Inspirational bits: towards a shared understanding of the digital material
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recompose: direct and gestural interaction with an actuated surface
CHI '11 Extended Abstracts on Human Factors in Computing Systems
ZeroN: mid-air tangible interaction enabled by computer controlled magnetic levitation
Proceedings of the 24th annual ACM symposium on User interface software and technology
Direct and gestural interaction with relief: a 2.5D shape display
Proceedings of the 24th annual ACM symposium on User interface software and technology
ACM SIGGRAPH 2011 Emerging Technologies
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Immaterial materials: designing with radio
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Humantenna: using the body as an antenna for real-time whole-body interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ultra-tangibles: creating movable tangible objects on interactive tables
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring material-centered design concepts for tangible interaction
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Methodology for materiality: interaction design research through a material lens
Personal and Ubiquitous Computing
Structures, forms, and stuff: the materiality and medium of interaction
Personal and Ubiquitous Computing
PUC theme issue: material interactions
Personal and Ubiquitous Computing
Giving form to computational things: developing a practice of interaction design
Personal and Ubiquitous Computing
Hybrid crafting: towards an integrated practice of crafting with physical and digital components
Personal and Ubiquitous Computing
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The importance of material is gradually increasing in human---computer interfaces (HCIs), especially in the design of physical objects that embody digital information. Because digital information is not comprised of physical material (Belenguer et al., in Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, ACM, New York, pp 205---212, 2012) that provides tactile feedback, advancements in HCI research involve combining physical matter with digital representations to embed materiality in immaterial beings. The emergence of new material and transmaterial (Brownell, in transmaterial: a catalog of materials that redefine our physical environment. Princeton Architectural Press, New York, 2005) indicates that material is increasingly becoming a priority in the interaction design field. We emphasize the importance of material in interaction design and discuss categories of material properties according to the characteristics of interactive systems. We divide the pre-existing materials of interaction design into three categories: tangible material, intangible material, and computational material. The relationship between tangible and computational materials has been profoundly discussed since the origin of the tangible user interface. However, intangible materials, such as air, light, and magnetism, are commonly disregarded as distinctive categorical materials in interaction design. In this paper, we argue the effectiveness of intangible materials when they are coupled with tangible and computational mediums and discuss the framework for material composition in interaction design. The concept of material composition suggests the modification of a previous perspective in interaction design, which considers that materials must have either physical or digital properties. The framework of material composition proposes various configuration dimensions that correspond to the quality of the materials used. Therefore, we manifest the framework using Inflated Roly-Poly, which is a previously developed interactive artifact, to determine the success of the reconcilement among the constituent materials and to describe the potential for investigating and resolving further implementation issues.