Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Project FEELEX: adding haptic surface to graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
SMI '03 Proceedings of the Shape Modeling International 2003
Simulation and presentation of curved surface in virtual reality environment through surface display
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Multi-finger gestural interaction with 3d volumetric displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Computer
Tactile sensation with high-density pin-matrix
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Robust computer vision-based detection of pinching for one and two-handed gesture input
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
Lumen: interactive visual and shape display for calm computing
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
SIGGRAPH '05 ACM SIGGRAPH 2005 Emerging technologies
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
Surflex: a programmable surface for the design of tangible interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Photonastic surface: pin matrix type display controlled with light
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Interactions in the air: adding further depth to interactive tabletops
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Relief: a scalable actuated shape display
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
g-stalt: a chirocentric, spatiotemporal, and telekinetic gestural interface
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Multi-point interactions with immersive omnidirectional visualizations in a dome
ACM International Conference on Interactive Tabletops and Surfaces
Tilt displays: designing display surfaces with multi-axis tilting and actuation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Interaction with deformable displays
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Sublimate: state-changing virtual and physical rendering to augment interaction with shape displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Morphees: toward high "shape resolution" in self-actuated flexible mobile devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Organic experiences: (re)shaping interactions with deformable displays
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Displays take new shape: an agenda for future interactive surfaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Evaluating the efficiency of physical visualizations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PAPILLON: designing curved display surfaces with printed optics
Proceedings of the 26th annual ACM symposium on User interface software and technology
inFORM: dynamic physical affordances and constraints through shape and object actuation
Proceedings of the 26th annual ACM symposium on User interface software and technology
TouchMover: actuated 3D touchscreen with haptic feedback
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Understanding touch selection accuracy on flat and hemispherical deformable surfaces
Proceedings of Graphics Interface 2013
Polka dot: the garden of water spirits
SIGGRAPH Asia 2013 Emerging Technologies
Intangibles wear materiality via material composition
Personal and Ubiquitous Computing
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Actuated shape output provides novel opportunities for experiencing, creating and manipulating 3D content in the physical world. While various shape displays have been proposed, a common approach utilizes an array of linear actuators to form 2.5D surfaces. Through identifying a set of common interactions for viewing and manipulating content on shape displays, we argue why input modalities beyond direct touch are required. The combination of freehand gestures and direct touch provides additional degrees of freedom and resolves input ambiguities, while keeping the locus of interaction on the shape output. To demonstrate the proposed combination of input modalities and explore applications for 2.5D shape displays, two example scenarios are implemented on a prototype system.