Project FEELEX: adding haptic surface to graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Lumen: interactive visual and shape display for calm computing
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
Designing kinetic interactions for organic user interfaces
Communications of the ACM - Organic user interfaces
AR-Jig: A Handheld Tangible User Interface for Modification of 3D Digital Form via 2D Physical Curve
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Madgets: actuating widgets on interactive tabletops
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
The city at hand: media installations as urban information systems
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Programmable blobs: a rheologic interface for organic shape design
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
MudPad: tactile feedback and haptic texture overlay for touch surfaces
ACM International Conference on Interactive Tabletops and Surfaces
MudPad: tactile feedback for touch surfaces
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Recompose: direct and gestural interaction with an actuated surface
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Direct and gestural interaction with relief: a 2.5D shape display
Proceedings of the 24th annual ACM symposium on User interface software and technology
ACM SIGGRAPH 2011 Emerging Technologies
HATs: interact using height-adjustable tangibles in tabletop interfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
The HapticTouch toolkit: enabling exploration of haptic interactions
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Shape-changing interfaces: a review of the design space and open research questions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MoleBot: a robotic creature based on physical transformability
Proceedings of the 2012 Virtual Reality International Conference
Tilt displays: designing display surfaces with multi-axis tilting and actuation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Interaction with deformable displays
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
MorePhone: a study of actuated shape deformations for flexible thin-film smartphone notifications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Light on horizontal interactive surfaces: Input space for tabletop computing
ACM Computing Surveys (CSUR)
PAPILLON: designing curved display surfaces with printed optics
Proceedings of the 26th annual ACM symposium on User interface software and technology
ForceForm: a dynamically deformable interactive surface
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Achieving soft and directly deformable interaction on tabletop interactive surfaces
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Obake: interactions on a 2.5D elastic display
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Proceedings of the second international workshop on Smart material interfaces: another step to a material future
Polka dot: the garden of water spirits
SIGGRAPH Asia 2013 Emerging Technologies
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Relief is an actuated tabletop display, which is able to render and animate three-dimensional shapes with a malleable surface. It allows users to experience and form digital models like geographical terrain in an intuitive manner. The tabletop surface is actuated by an array of 120 motorized pins, which are controlled with a low-cost, scalable platform built upon open-source hardware and software tools. Each pin can be addressed individually and senses user input like pulling and pushing.