Project FEELEX: adding haptic surface to graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
Providing dynamically changeable physical buttons on a visual display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relief: a scalable actuated shape display
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
How users manipulate deformable displays as input devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Shape-changing mobiles: tapering in two-dimensional deformational displays in mobile phones
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible 3D haptics on touch surfaces: virtual compliance
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Recompose: direct and gestural interaction with an actuated surface
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Direct and gestural interaction with relief: a 2.5D shape display
Proceedings of the 24th annual ACM symposium on User interface software and technology
Kinetic device: designing interactions with a deformable mobile interface
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Organic experiences: (re)shaping interactions with deformable displays
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Novel user interaction styles with flexible/rollable screens
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
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Technological developments in display technologies allow us to explore the design of mobile devices that extend beyond the rigid, flat screen surfaces with which we are familiar. The next generation mobile devices will instead include deformable displays that users can physically push, pull, bend or flex or have those actions performed by the device so that it physically mutates to better represent the on-screen content. This workshop is interested in all aspects of Deformable Displays: from the methods, materials and alternatives for the construction of such displays to the design of input techniques for such devices and how shape change can be used as an additional channel for output. This workshop will bring together product developers, interaction designers and academics to create a community around deformable displays. We will preview the state-of-the-art through case studies and identify key research themes in this area.