Tangible interfaces for remote collaboration and communication
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
The actuated workbench: computer-controlled actuation in tabletop tangible interfaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
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IEEE Computer Graphics and Applications
Emerging frameworks for tangible user interfaces
IBM Systems Journal
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Lumen: interactive visual and shape display for calm computing
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Remote active tangible interactions
Proceedings of the 1st international conference on Tangible and embedded interaction
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WETICE '06 Proceedings of the 15th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
SLAP widgets: bridging the gap between virtual and physical controls on tabletops
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Relief: a scalable actuated shape display
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
The Haptic Tabletop Puck: tactile feedback for interactive tabletops
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Madgets: actuating widgets on interactive tabletops
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Tangible bots: interaction with active tangibles in tabletop interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recompose: direct and gestural interaction with an actuated surface
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Fillables: everyday vessels as tangible controllers with adjustable haptics
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We present Height-Adjustable Tangibles (HATs) for table-top interaction. HATs are active tangibles with 4 degrees of freedom that are capable of moving, rotating, and changing height. By adding height as an additional dimension for manipulation and representation, HATs offer more freedom to users than ordinary tangibles. HATs support bidirectional interaction, enabling them to reflect changes in the digital model via active visual feedback and to assist users via haptic feedback. A number of scenarios for using HATs are proposed, including interaction with complex and dependent models and applying HATs as tangible indicator widgets. We then introduce the implementation of HAT prototypes, for which we utilize motor-driven potentiometers to realize bidirectional interaction via the height dimension.