Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The MediaCup: Awareness Technology Embedded in a Everyday Object
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Rubber shark as user interface
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Inflatable mouse: volume-adjustable mouse with air-pressure-sensitive input and haptic feedback
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
The SonicFinder: an interface that uses auditory icons
Human-Computer Interaction
SurfaceWare: dynamic tagging for Microsoft Surface
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction
The UnMousePad: an interpolating multi-touch force-sensing input pad
ACM SIGGRAPH 2009 papers
iCon: utilizing everyday objects as additional, auxiliary and instant tabletop controllers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Enhancing physicality in touch interaction with programmable friction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rendering physical effects in tabletop controls
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SketchSpace: designing interactive behaviors with passive materials
CHI '11 Extended Abstracts on Human Factors in Computing Systems
HATs: interact using height-adjustable tangibles in tabletop interfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
PyzoFlex: printed piezoelectric pressure sensing foil
Proceedings of the 25th annual ACM symposium on User interface software and technology
Weight and volume changing device with liquid metal transfer
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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We introduce Fillables: low-cost and ubiquitous everyday vessels that are appropriated as tangible controllers whose haptics are tuned ad-hoc by filling, e.g., with water. We show how Fillables can assist users in video navigation and drawing tasks with physical controllers whose adjustable output granularity harmonizes with their haptic feedback. As proof of concept, we implemented a drawing application that uses vessels to control a virtual brush whose stroke width corresponds to the filling level. Furthermore, we found that humans can distinguish nine levels of haptic feedback when sliding water-filled paper cups (300 ml capacity) over a wooden surface. This discrimination follows Weber's Law and was facilitated by sloshing of water.