Project FEELEX: adding haptic surface to graphics
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A Tactile Shape Display Using RC Servomotors
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Combining head tracking and mouse input for a GUI on multiple monitors
CHI '05 Extended Abstracts on Human Factors in Computing Systems
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Lumen: interactive visual and shape display for calm computing
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
Siftables: towards sensor network user interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Actuation and tangible user interfaces: the Vaucanson duck, robots, and shape displays
Proceedings of the 1st international conference on Tangible and embedded interaction
Sprout I/O: a texturally rich interface
Proceedings of the 2nd international conference on Tangible and embedded interaction
Surflex: a programmable surface for the design of tangible interfaces
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Providing dynamically changeable physical buttons on a visual display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
User-defined gestures for surface computing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Relief: a scalable actuated shape display
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
LensMouse: augmenting the mouse with an interactive touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collaborative use of mobile phones for brainstorming
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
MudPad: tactile feedback and haptic texture overlay for touch surfaces
ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pass-them-around: collaborative use of mobile phones for photo sharing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Recompose: direct and gestural interaction with an actuated surface
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Direct and gestural interaction with relief: a 2.5D shape display
Proceedings of the 24th annual ACM symposium on User interface software and technology
Tilt display demonstration: a display surface with multi-axis tilt & actuation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services companion
Flexpad: highly flexible bending interactions for projected handheld displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
MorePhone: a study of actuated shape deformations for flexible thin-film smartphone notifications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Organic experiences: (re)shaping interactions with deformable displays
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Novel user interaction styles with flexible/rollable screens
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
TransformTable: a self-actuated shape-changing digital table
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
An interface composed of a collection of "smart hairs"
Proceedings of the second international workshop on Smart material interfaces: another step to a material future
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We present a new type of actuatable display, called Tilt Displays, that provide visual feedback combined with multi-axis tilting and vertical actuation. Their ability to physically mutate provides users with an additional information channel that facilitates a range of new applications including collaboration and tangible entertainment while enhancing familiar applications such as terrain modelling by allowing 3D scenes to be rendered in a physical-3D manner. Through a mobile 3x3 custom built prototype, we examine the design space around Tilt Displays, categorise output modalities and conduct two user studies. The first, an exploratory study examines users' initial impressions of Tilt Displays and probes potential interactions and uses. The second takes a quantitative approach to understand interaction possibilities with such displays, resulting in the production of two user-defined gesture sets: one for manipulating the surface of the Tilt Display, the second for conducting everyday interactions.