Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Dual stream input for pointing and scrolling
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
Perspective cursor: perspective-based interaction for multi-display environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Consistency, multiple monitors, and multiple windows
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pointer warping in heterogeneous multi-monitor environments
GI '07 Proceedings of Graphics Interface 2007
Targeting across displayless space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lightweight task/application performance using single versus multiple monitors: a comparative study
GI '08 Proceedings of graphics interface 2008
Comparing content and input redirection in MDEs
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Disambiguating ninja cursors with eye gaze
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rake cursor: improving pointing performance with concurrent input channels
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gazemarks: gaze-based visual placeholders to ease attention switching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LensMouse: augmenting the mouse with an interactive touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DeskJockey: exploiting passive surfaces to display peripheral information
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction
Bridging gaps with pointer warping in multi-display environments
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Cursor relocation techniques to help older adults find 'lost' cursors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D remote interface for smart displays
CHI '11 Extended Abstracts on Human Factors in Computing Systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2011
Visual separation in mobile multi-display environments
Proceedings of the 24th annual ACM symposium on User interface software and technology
An investigation of Fitts' law in a multiple-display environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tilt displays: designing display surfaces with multi-axis tilting and actuation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
Examining the costs of multiple trajectory pointing techniques
International Journal of Human-Computer Studies
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Multiple-monitor computer configurations significantly increase the distances that users must traverse with the mouse when interacting with existing applications, resulting in increased time and effort. We introduce the Multi-Monitor Mouse (M3) technique, which virtually simulates having one mouse pointer per monitor when using a single physical mouse device. M3 allows for conventional control of the mouse within each monitor's screen, while permitting immediate warping across monitors when desired to increase mouse traversal speed. We report the results of a user study in which we compared three implementations of M3 and two cursor placement strategies. Our results suggest that using M3 significantly increases interaction speed in a multi-monitor environment. All eight study participants strongly preferred M3 to the regular mouse behavior.