Interaction design for large displays
interactions
Collaboration using multiple PDAs connected to a PC
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Synchronizing clipboards of multiple computers
Proceedings of the 12th annual ACM symposium on User interface software and technology
The "mighty mouse" multi-screen collaboration tool
Proceedings of the 15th annual ACM symposium on User interface software and technology
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
Synchronous gestures for multiple persons and computers
Proceedings of the 16th annual ACM symposium on User interface software and technology
Physically large displays improve path integration in 3D virtual navigation tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
WinCuts: manipulating arbitrary window regions for more effective use of screen space
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Stitching: pen gestures that span multiple displays
Proceedings of the working conference on Advanced visual interfaces
ARIS: an interface for application relocation in an interactive space
GI '04 Proceedings of the 2004 Graphics Interface Conference
A comparison of techniques for multi-display reaching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Combining head tracking and mouse input for a GUI on multiple monitors
CHI '05 Extended Abstracts on Human Factors in Computing Systems
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Role-based control of shared application views
Proceedings of the 18th annual ACM symposium on User interface software and technology
The proximity factor: impact of distance on co-located collaboration
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
Effects of display position and control space orientation on user preference and performance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
My MDE: configuring virtual workspaces in multi-display environments
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Swordfish: user tailored workspaces in multi-display environments
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Improving scalability and awareness in iconic interfaces for multiple-device environments
Proceedings of the working conference on Advanced visual interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Put them where? towards guidelines for positioning large displays in interactive workspaces
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Investigating teamwork and taskwork in single- and multi-display groupware systems
Personal and Ubiquitous Computing
Bridging gaps with pointer warping in multi-display environments
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Factors influencing visual attention switch in multi-display user interfaces: a survey
Proceedings of the 2012 International Symposium on Pervasive Displays
Effects of the display angle in museums on user's cognition, behavior, and subjective responses
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
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Designers of Multi-Display Environments (MDEs) often use input redirection to allow users to manipulate content on multiple displays with a single interaction device, but users seated at sub-optimal positions (i.e., not facing the display) may find interaction difficult or frustrating. In collaborative MDEs, users should be able to choose their preferred collaborative arrangement, rather than adjusting to the limitations of the technology. We compare content and input redirection from a variety of seating positions in an MDE. Results from our studies show that content redirection does not suffer from performance loss in sub-optimal seating positions, as opposed to input redirection, which does. Content redirection provides a method for all members of a group to interact with shared content regardless of their position relative to a shared display.