Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Identifying fixations and saccades in eye-tracking protocols
ETRA '00 Proceedings of the 2000 symposium on Eye tracking research & applications
Partitioning digital worlds: focal and peripheral awareness in multiple monitor use
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Vision-based face tracking system for window interface: prototype application and empirical studies
CHI '01 Extended Abstracts on Human Factors in Computing Systems
GAZE-2: conveying eye contact in group video conferencing using eye-controlled camera direction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Stable Real-Time 3D Tracking Using Online and Offline Information
IEEE Transactions on Pattern Analysis and Machine Intelligence
Swordfish: user tailored workspaces in multi-display environments
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Evaluation of viewport size and curvature of large, high-resolution displays
GI '06 Proceedings of Graphics Interface 2006
Visual Analytics: Realizing embodied interaction for visual analytics through large displays
Computers and Graphics
Pointer warping in heterogeneous multi-monitor environments
GI '07 Proceedings of Graphics Interface 2007
Targeting across displayless space
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Meta-perception: reflexes and bodies as part of the interface
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Comparing content and input redirection in MDEs
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Ptz control with head tracking for video chat
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A pen-tablet-orientation-pointing method for multi-monitors
Proceedings of the 10th International Conference NZ Chapter of the ACM's Special Interest Group on Human-Computer Interaction
The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
A vision-based attentive user interface with (semi-)automatic parameter calibration
CompSysTech '09 Proceedings of the International Conference on Computer Systems and Technologies and Workshop for PhD Students in Computing
Gazemarks: gaze-based visual placeholders to ease attention switching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LensMouse: augmenting the mouse with an interactive touch display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Bridging gaps with pointer warping in multi-display environments
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Cursor relocation techniques to help older adults find 'lost' cursors
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2011
HCII'11 Proceedings of the 1st international conference on Human interface and the management of information: interacting with information - Volume Part II
Physical navigation to support graph exploration on a large high-resolution display
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part I
Active vision for controlling an electric wheelchair
Intelligent Service Robotics
Tilt displays: designing display surfaces with multi-axis tilting and actuation
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
High-precision pointing on large wall displays using small handheld devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating performance benefits of head tracking in modern video games
Proceedings of the 1st symposium on Spatial user interaction
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The use of multiple LCD monitors is becoming popular as prices are reduced, but this creates problems for window management and switching between applications. For a single monitor, eye tracking can be combined with the mouse to reduce the amount of mouse movement, but with several monitors the head is moved through a large range of positions and angles which makes eye tracking difficult. We thus use head tracking to switch the mouse pointer between monitors and use the mouse to move within each monitor. In our experiment users required significantly less mouse movement with the tracking system, and preferred using it, although task time actually increased. A graphical prompt (flashing star) prevented the user losing the pointer when switching monitors. We present discussions on our results and ideas for further developments.