The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Intelligent gaze-added interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Gaze-orchestrated dynamic windows
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Resolving ambiguities of a gaze and speech interface
Proceedings of the 2004 symposium on Eye tracking research & applications
Effects of feedback on eye typing with a short dwell time
Proceedings of the 2004 symposium on Eye tracking research & applications
Eye gaze interaction with expanding targets
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Combining head tracking and mouse input for a GUI on multiple monitors
CHI '05 Extended Abstracts on Human Factors in Computing Systems
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Look & touch: gaze-supported target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Magic-sense: dynamic cursor sensitivity-based magic pointing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
Can we beat the mouse with MAGIC?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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In this paper, we show how to use the combination of eye-gaze and a touch-sensitive mouse to ease pointing tasks in graphical user interfaces. A touch of the mouse positions the mouse pointer at the current gaze position of the user. Thus, the pointer is always at the position where the user expects it on the screen. This approach changes the user experience in tasks that include frequent switching between keyboard and mouse input (e.g. working with spreadsheets). In a user study, we compared the touch-sensitive mouse with a traditional mouse and observed speed improvements for pointing tasks on complex backgrounds. For pointing task on plain backgrounds, performances with both devices were similar, but users perceived the gaze-sensitive interaction of the touch-sensitive mouse as being faster and more convenient. Our results show that using a touch-sensitive mouse that positions the pointer on the user's gaze position reduces the need for mouse movements in pointing tasks enormously.