What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Special issue: Fitts law 50 years later: Applications and contributions from human-computer interaction
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
A Fitts Law comparison of eye tracking and manual input in the selection of visual targets
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Disambiguating ninja cursors with eye gaze
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Rake cursor: improving pointing performance with concurrent input channels
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The MAGIC Touch: Combining MAGIC-Pointing with a Touch-Sensitive Mouse
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Instantaneous saccade driven eye gaze interaction
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Modeling dwell-based eye pointing target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating eye tracking with ISO 9241 - part 9
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Evaluation of a remote webcam-based eye tracker
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Can we beat the mouse with MAGIC?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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MAGIC (Manual and Gaze Input Cascaded) pointing methods use eye gaze as a complementary input for the primary input device. This paper introduces a novel MAGIC pointing technique to provide fast and accurate selection. Cursor sensitivity is reduced near eye focus to allow fine selection, and increased away from target to improve selection speed. MAGIC-SENSE is tested against a traditional mouse and a gaze only pointing method using an ISO 9241-9 compliant circular Fitts' Law experiment. Using MAGIC-SENSE, subjects achieved lower error rates without compromising movement times compared to mouse-only method. A local calibration method that can boost all MAGIC pointing techniques is discussed.