What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Mouse ether: accelerating the acquisition of targets across multi-monitor displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
CHI '05 Extended Abstracts on Human Factors in Computing Systems
EyePoint: practical pointing and selection using gaze and keyboard
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ninja cursors: using multiple cursors to assist target acquisition on large screens
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Instantaneous saccade driven eye gaze interaction
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Eye and pointer coordination in search and selection tasks
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
ceCursor, a contextual eye cursor for general pointing in windows environments
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Pointassist for older adults: analyzing sub-movement characteristics to aid in pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The satellite cursor: achieving MAGIC pointing without gaze tracking using multiple cursors
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
UIMarks: quick graphical interaction with specific targets
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
TorusDesktop: pointing via the backdoor is sometimes shorter
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On the costs of multiple trajectory pointing methods
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using eye tracking for interaction
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Magic-sense: dynamic cursor sensitivity-based magic pointing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Examining the costs of multiple trajectory pointing techniques
International Journal of Human-Computer Studies
Can we beat the mouse with MAGIC?
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
High-precision pointing on large wall displays using small handheld devices
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mobile pointing task in the physical world: balancing focus and performance while disambiguating
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Effects of Target Expansion on Selection Performance in Older Computer Users
ACM Transactions on Accessible Computing (TACCESS)
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We investigate the use of two concurrent input channels to perform a pointing task. The first channel is the traditional mouse input device whereas the second one is the gaze position. The rake cursor interaction technique combines a grid of cursors controlled by the mouse and the selection of the active cursor by the gaze. A controlled experiment shows that rake cursor pointing drastically outperforms mouse-only pointing and also significantly outperforms the state of the art of pointing techniques mixing gaze and mouse input. A theory explaining the improvement is proposed: the global difficulty of a task is split between those two channels, and the sub-tasks could partly be performed concurrently.