Twenty years of eye typing: systems and design issues
ETRA '02 Proceedings of the 2002 symposium on Eye tracking research & applications
What you don't look at is what you get: anti-saccades can reduce the midas touch-problem
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Snap clutch, a moded approach to solving the Midas touch problem
Proceedings of the 2008 symposium on Eye tracking research & applications
Evaluation of gaze-added target selection methods suitable for general GUIs
International Journal of Computer Applications in Technology
Rake cursor: improving pointing performance with concurrent input channels
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gazemarks: gaze-based visual placeholders to ease attention switching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
KIBITZER: a wearable system for eye-gaze-based mobile urban exploration
Proceedings of the 1st Augmented Human International Conference
EyePhone: activating mobile phones with your eyes
Proceedings of the second ACM SIGCOMM workshop on Networking, systems, and applications on mobile handhelds
Vision based approaches for driver assistance systems
ICAI'10 Proceedings of the 11th WSEAS international conference on Automation & information
Hi-index | 0.00 |
The development of cheaper eye trackers and open source software for eye tracking and gaze interaction brings the possibility to integrate eye tracking into everyday use devices as well as highly specialized equipment. Apart from providing means for analyzing eye movements, eye tracking also offers the possibility of a natural user interaction modality. Gaze control interfaces are already used within assistive applications for disabled users. However, this novel user interaction possibility comes with its own set of limitations and challenges. The aim of this SIG is to provide a forum for Designers, Researchers and Usability Professionals to discuss the role of eye tracking as a user interaction method in the future as well as the technical and user interaction challenges that using eye tracking as an interaction method brings.