Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Intelligent gaze-added interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Button selection for general GUIs using eye and hand together
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Zooming interfaces!: enhancing the performance of eye controlled pointing devices
Proceedings of the fifth international ACM conference on Assistive technologies
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HCI '96 Proceedings of HCI on People and Computers XI
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CHI '03 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2004 symposium on Eye tracking research & applications
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Proceedings of the 2004 symposium on Eye tracking research & applications
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An embedded system for an eye-detection sensor
Computer Vision and Image Understanding - Special issue on eye detection and tracking
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GI '05 Proceedings of Graphics Interface 2005
Speech-augmented eye gaze interaction with small closely spaced targets
Proceedings of the 2006 symposium on Eye tracking research & applications
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
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Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
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CHI '11 Extended Abstracts on Human Factors in Computing Systems
Designing gaze-supported multimodal interactions for the exploration of large image collections
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Speed-accuracy trade-off in dwell-based eye pointing tasks at different cognitive levels
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PinchPad: performance of touch-based gestures while grasping devices
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Proceedings of the Symposium on Eye Tracking Research and Applications
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Proceedings of the Symposium on Eye Tracking Research and Applications
Typing with eye-gaze and tooth-clicks
Proceedings of the Symposium on Eye Tracking Research and Applications
Emerging Input Technologies for Always-Available Mobile Interaction
Foundations and Trends in Human-Computer Interaction
Enhanced gaze interaction using simple head gestures
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
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Proceedings of the 14th ACM international conference on Multimodal interaction
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Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Evaluating an eye tracking interface for a two-dimensional sketch editor
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EyeSketch: a drawing application for gaze control
Proceedings of the 2013 Conference on Eye Tracking South Africa
Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
ACM Transactions on Accessible Computing (TACCESS)
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This paper proposes a simple approach to an old problem, that of the 'Midas Touch'. This uses modes to enable different types of mouse behavior to be emulated with gaze and by using gestures to switch between these modes. A light weight gesture is also used to switch gaze control off when it is not needed, thereby removing a major cause of the problem. The ideas have been trialed in Second Life, which is characterized by a feature-rich of set of interaction techniques and a 3D graphical world. The use of gaze with this type of virtual community is of great relevance to severely disabled people as it can enable them to be in the community on a similar basis to able-bodied participants. The assumption here though is that this group will use gaze as a single modality and that dwell will be an important selection technique. The Midas Touch Problem needs to be considered in the context of fast dwell-based interaction. The solution proposed here, Snap Clutch, is incorporated into the mouse emulator software. The user trials reported here show this to be a very promising way in dealing with some of the interaction problems that users of these complex interfaces face when using gaze by dwell.