Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Snap clutch, a moded approach to solving the Midas touch problem
Proceedings of the 2008 symposium on Eye tracking research & applications
Universal Access in the Information Society - Special Issue: Communication by Gaze Interaction
Designing gaze gestures for gaming: an investigation of performance
Proceedings of the 2010 Symposium on Eye-Tracking Research & Applications
Gaze interaction with virtual on-line communities: levelling the playing field for disabled users
Universal Access in the Information Society - Special Issue: Designing Inclusive Futures
When a video game transforms to mobile phone controlled team experience
Proceeding of the 16th International Academic MindTrek Conference
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Rhythm based music games such as Guitar Hero are hugely popular and allow gamers to take on the role of a famous musician. To play such games you must press keys on virtual guitars in various combinations in time with the music. Gamers with severe physical disabilities cannot always use traditional input devices so alternative methods of input are required to play such games. Eye-gaze is a high bandwidth modality that can support this if suitable interaction techniques exist. By analysing actual gameplay a suitable eye-gaze interaction technique is designed for a Guitar Hero style game. We present results from a user study demonstrating that users are able to score higher with the gaze technique than using a keyboard for game input, albeit at the cost of gameplay. The experiment concludes with a case study in which a young person with physical disabilities is able to successfully play the game using only eye movements.