Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PowerUp: an accessible virtual world
Proceedings of the 10th international ACM SIGACCESS conference on Computers and accessibility
Gaze-based interaction with massively multiplayer on-line games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Universal Access in the Information Society - Special Issue: Communication by Gaze Interaction
Universal Access in the Information Society
EyeGuitar: making rhythm based music video games accessible using only eye movements
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
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Current approaches to enabling access to computer games are typically fragmentary, and may involve manual expert configuration of the game, or of the input or output devices used. We present work towards a comprehensive software framework to facilitate dynamic adaptation of computer games to different levels of physical and cognitive abilities. The framework is grounded on a task analysis of gameplay by expert players, and integrates automatic modification of games tasks, interaction techniques, and input device configuration according to a profile of user abilities.