What you look at is what you get: eye movement-based interaction techniques
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Interacting with eye movements in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluating look-to-talk: a gaze-aware interface in a collaborative environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Eye-R, a glasses-mounted eye motion detection interface
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Gaze- vs. hand-based pointing in virtual environments
CHI '03 Extended Abstracts on Human Factors in Computing Systems
ECSGlasses and EyePliances: using attention to open sociable windows of interaction
Proceedings of the 2004 symposium on Eye tracking research & applications
ViewPointer: lightweight calibration-free eye tracking for ubiquitous handsfree deixis
Proceedings of the 18th annual ACM symposium on User interface software and technology
Gazetop: interaction techniques for gaze-aware tabletops
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Video game that uses skin contact as controller input
ACM SIGGRAPH 2007 emerging technologies
Invisible eni: using gaze and pupil size to control a game
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Gaze and voice based game interaction: the revenge of the killer penguins
ACM SIGGRAPH 2008 posters
Proceedings of the 2nd International Conference on Fun and Games
Experience in the design and development of a game based on head-tracking input
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Gaze-based interaction with massively multiplayer on-line games
CHI '09 Extended Abstracts on Human Factors in Computing Systems
For Your Eyes Only: Controlling 3D Online Games by Eye-Gaze
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Keyboard before Head Tracking Depresses User Success in Remote Camera Control
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
The whys, how tos, and pitfalls of user studies
ACM SIGGRAPH 2009 Courses
Instantaneous saccade driven eye gaze interaction
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Mobile interaction and future developments in mobile phone user interfaces
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Modeling dwell-based eye pointing target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gazemarks: gaze-based visual placeholders to ease attention switching
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Gaze as a supplementary modality for interacting with ambient intelligence environments
UAHCI'07 Proceedings of the 4th international conference on Universal access in human-computer interaction: ambient interaction
Gazing at games: using eye tracking to control virtual characters
ACM SIGGRAPH 2010 Courses
"Moving to the centre": A gaze-driven remote camera control for teleoperation
Interacting with Computers
EyeGuitar: making rhythm based music video games accessible using only eye movements
Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology
Gaze and voice controlled drawing
Proceedings of the 1st Conference on Novel Gaze-Controlled Applications
Effects of different visual feedback forms on eye cursor's stabilities
IDGD'11 Proceedings of the 4th international conference on Internationalization, design and global development
Speed-accuracy trade-off in dwell-based eye pointing tasks at different cognitive levels
Proceedings of the 1st international workshop on pervasive eye tracking & mobile eye-based interaction
Navigating a 3D avatar using a single switch
Proceedings of the 6th International Conference on Foundations of Digital Games
Designing gaze-based user interfaces for steering in virtual environments
Proceedings of the Symposium on Eye Tracking Research and Applications
Gaze gestures or dwell-based interaction?
Proceedings of the Symposium on Eye Tracking Research and Applications
Gaming with gaze and losing with a smile
Proceedings of the Symposium on Eye Tracking Research and Applications
Gaze interaction in the post-WIMP world
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Gaze tracking and non-touch gesture based interaction method for mobile 3D virtual spaces
Proceedings of the 24th Australian Computer-Human Interaction Conference
Evaluating an eye tracking interface for a two-dimensional sketch editor
Computer-Aided Design
Performing Locomotion Tasks in Immersive Computer Games with an Adapted Eye-Tracking Interface
ACM Transactions on Accessible Computing (TACCESS)
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We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple gaming genres and present games that utilize the eye tracker in a variety of ways. First, we describe a first-person shooter that uses the eyes to control orientation. Second, we study the use of eye movements for more natural interaction with characters in a role playing game. And lastly, we examine the use of eye tracking as a means to control a modified version of the classic action/arcade game Missile Command. Our results indicate that the use of an eye tracker can increase the immersion of a video game and can significantly alter the gameplay experience.