The invisible computer
The GAZE groupware system: mediating joint attention in multiparty communication and collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Leveraging the asymmetric sensitivity of eye contact for videoconference
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing attentive cell phone using wearable eyecontact sensors
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Evaluating look-to-talk: a gaze-aware interface in a collaborative environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
The Electronic Eye: The Rise of Surveillance Society
The Electronic Eye: The Rise of Surveillance Society
Explaining effects of eye gaze on mediated group conversations:: amount or synchronization?
CSCW '02 Proceedings of the 2002 ACM conference on Computer supported cooperative work
Active Environments: Sensing and Responding to Groups of People
Personal and Ubiquitous Computing
Eye-R, a glasses-mounted eye motion detection interface
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interacting with groups of computers
Communications of the ACM
EyePliances: attention-seeking devices that respond to visual attention
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Establishing remote conversations through eye contact with physical awareness proxies
CHI '03 Extended Abstracts on Human Factors in Computing Systems
UAI'99 Proceedings of the Fifteenth conference on Uncertainty in artificial intelligence
Media eyepliances: using eye tracking for remote control focus selection of appliances
CHI '05 Extended Abstracts on Human Factors in Computing Systems
ViewPointer: lightweight calibration-free eye tracking for ubiquitous handsfree deixis
Proceedings of the 18th annual ACM symposium on User interface software and technology
Use of eye movements for video game control
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
AuraOrb: using social awareness cues in the design of progressive notification appliances
OZCHI '06 Proceedings of the 18th Australia conference on Computer-Human Interaction: Design: Activities, Artefacts and Environments
Gazetop: interaction techniques for gaze-aware tabletops
CHI '07 Extended Abstracts on Human Factors in Computing Systems
A Fitts Law comparison of eye tracking and manual input in the selection of visual targets
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
PERVASIVE'07 Proceedings of the 5th international conference on Pervasive computing
Eye tracking over small and large shopping displays
Proceedings of the 1st international workshop on pervasive eye tracking & mobile eye-based interaction
Gaze locking: passive eye contact detection for human-object interaction
Proceedings of the 26th annual ACM symposium on User interface software and technology
Hi-index | 0.00 |
We present ECSGlasses: wearable eye contact sensing glasses that detect human eye contact. ECSGlasses report eye contact to digital devices, appliances and EyePliances in the user's attention space. Devices use this attentional cue to engage in a more sociable process of turn taking with users. This has the potential to reduce inappropriate intrusions, and limit their disruptiveness. We describe new prototype systems, including the Attentive Messaging Service (AMS), the Attentive Hit Counter, the first person attentive camcorder eyeBlog, and an updated Attentive Cell Phone. We also discuss the potential of these devices to open new windows of interaction using attention as a communication modality. Further, we present a novel signal-encoding scheme to uniquely identify EyePliances and users wearing ECSGlasses in multiparty scenarios.