A gaze-responsive self-disclosing display
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A comparison of input devices in element pointing and dragging tasks
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
An evaluation of an eye tracker as a device for computer input2
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Manual and gaze input cascaded (MAGIC) pointing
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Chinese input with keyboard and eye-tracking: an anatomical study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating look-to-talk: a gaze-aware interface in a collaborative environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Application of Fitts' law to eye gaze interaction
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Eye-R, a glasses-mounted eye motion detection interface
CHI '01 Extended Abstracts on Human Factors in Computing Systems
Interacting with groups of computers
Communications of the ACM
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Reciprocal eye contact as an interaction technique
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Gaze-orchestrated dynamic windows
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
“Put-that-there”: Voice and gesture at the graphics interface
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
ECSGlasses and EyePliances: using attention to open sociable windows of interaction
Proceedings of the 2004 symposium on Eye tracking research & applications
EyeWindows: evaluation of eye-controlled zooming windows for focus selection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Conversing with the user based on eye-gaze patterns
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Robotic method of taking the initiative in eye contact
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Media eyepliances: using eye tracking for remote control focus selection of appliances
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Efficient eye pointing with a fisheye lens
GI '05 Proceedings of Graphics Interface 2005
ViewPointer: lightweight calibration-free eye tracking for ubiquitous handsfree deixis
Proceedings of the 18th annual ACM symposium on User interface software and technology
Fitts' law as a research and design tool in human-computer interaction
Human-Computer Interaction
Modeling dwell-based eye pointing target acquisition
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Comparing awareness and distraction between desktop and peripheral-vision displays
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Input precision for gaze-based graphical passwords
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Proceedings of Graphics Interface 2010
3D remote interface for smart displays
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Magic-sense: dynamic cursor sensitivity-based magic pointing
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Designing for the eye: design parameters for dwell in gaze interaction
Proceedings of the 24th Australian Computer-Human Interaction Conference
Gaze-supported foot interaction in zoomable information spaces
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We present a Fitts' Law evaluation of a number of eye tracking and manual input devices in the selection of large visual targets. We compared performance of two eye tracking techniques, manual click and dwell time click, with that of mouse and stylus. Results show eye tracking with manual click outperformed the mouse by 16%, with dwell time click 46% faster. However, eye tracking conditions suffered a high error rate of 11.7% for manual click and 43% for dwell time click conditions. After Welford correction eye tracking still appears to outperform manual input, with IPs of 13.8 bits/s for dwell time click, and 10.9 bits/s for manual click. Eye tracking with manual click provides the best tradeoff between speed and accuracy, and was preferred by 50% of participants. Mouse and stylus had IPs of 4.7 and 4.2 respectively. However, their low error rate of 5% makes these techniques more suitable for refined target selection.