The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Making sense of sensing systems: five questions for designers and researchers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating look-to-talk: a gaze-aware interface in a collaborative environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Interacting with groups of computers
Communications of the ACM
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Gaze-orchestrated dynamic windows
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
ECSGlasses and EyePliances: using attention to open sociable windows of interaction
Proceedings of the 2004 symposium on Eye tracking research & applications
EyeWindows: evaluation of eye-controlled zooming windows for focus selection
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Mnemonic rendering: an image-based approach for exposing hidden changes in dynamic displays
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
A Fitts Law comparison of eye tracking and manual input in the selection of visual targets
ICMI '08 Proceedings of the 10th international conference on Multimodal interfaces
Interacting with the computer using gaze gestures
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Exploiting eye gaze information for operating services in home network system
UCS'06 Proceedings of the Third international conference on Ubiquitous Computing Systems
SideWays: a gaze interface for spontaneous interaction with situated displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Hi-index | 0.00 |
This paper discusses the use of eye contact sensing for focus selection operations in remote controlled media appliances. Focus selection with remote controls tends to be cumbersome as selection buttons place the remote in a device-specific modality. We addressed this issue with the design of Media EyePliances, home theatre appliances augmented with a digital eye contact sensor. An appliance is selected as the focus of remote commands by looking at its sensor. A central server subsequently routes all commands provided by remote, keyboard or voice input to the focus EyePliance. We discuss a calibration-free digital eye contact sensing technique that allows Media EyePliances to determine the user's point of gaze.