The use of eye movements in human-computer interaction techniques: what you look at is what you get
ACM Transactions on Information Systems (TOIS) - Special issue on computer—human interaction
Evaluation of eye gaze interaction
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
IEEE Transactions on Pattern Analysis and Machine Intelligence
Eye Tracking Methodology: Theory and Practice
Eye Tracking Methodology: Theory and Practice
Vision-Based Face Tracking System for Large Displays
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
My Own Private Kiosk: Privacy-Preserving Public Displays
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
Eye and gaze tracking for interactive graphic display
Machine Vision and Applications
Media eyepliances: using eye tracking for remote control focus selection of appliances
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Eye Gaze Tracking under Natural Head Movements
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
ViewPointer: lightweight calibration-free eye tracking for ubiquitous handsfree deixis
Proceedings of the 18th annual ACM symposium on User interface software and technology
Gaze-enhanced scrolling techniques
Proceedings of the 20th annual ACM symposium on User interface software and technology
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Eye gaze tracking techniques for interactive applications
Computer Vision and Image Understanding - Special issue on eye detection and tracking
In the Eye of the Beholder: A Survey of Models for Eyes and Gaze
IEEE Transactions on Pattern Analysis and Machine Intelligence
Gaze-based interaction with public displays using off-the-shelf components
Proceedings of the 12th ACM international conference adjunct papers on Ubiquitous computing - Adjunct
Real-time gaze tracking for public displays
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
Evaluation of pupil center-eye corner vector for gaze estimation using a web cam
Proceedings of the Symposium on Eye Tracking Research and Applications
Towards pervasive eye tracking using low-level image features
Proceedings of the Symposium on Eye Tracking Research and Applications
Looking glass: a field study on noticing interactivity of a shop window
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Human–Computer Interface Using Symmetry Between Eyes to Detect Gaze Direction
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
Pursuit calibration: making gaze calibration less tedious and more flexible
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Eye gaze is compelling for interaction with situated displays as we naturally use our eyes to engage with them. In this work we present SideWays, a novel person-independent eye gaze interface that supports spontaneous interaction with displays: users can just walk up to a display and immediately interact using their eyes, without any prior user calibration or training. Requiring only a single off-the-shelf camera and lightweight image processing, SideWays robustly detects whether users attend to the centre of the display or cast glances to the left or right. The system supports an interaction model in which attention to the central display is the default state, while "sidelong glances" trigger input or actions. The robustness of the system and usability of the interaction model are validated in a study with 14 participants. Analysis of the participants' strategies in performing different tasks provides insights on gaze control strategies for design of SideWays applications.